Chapter 4...Motivation

S. Amon

What about Motivation and Switching on the Brain?

Educators look for a personal motivational profile which will capture student attention and keep them there despite discomfort or distraction. The solution provided here is to look at what game designers know about instant feedback, public victories and private failures. We want students to have the Epic Win..."so extraordinarily positive you did not know it possible!"

What Can We Learn from Gaming?

Interesting Quotes and Ideas from Getting Smart by Tom Vander Ark

Michael Levine states: "If we are committed to giving them the skills they need for a digital world, we need to harness the power of learning games and engaging media."


National Public Radio reported that Daphne Bavelier's studies show that video games show improved skills in vision, attention and certain aspects of cognition...They perform better than non-gamers on certain tests of attention, speed, accuracy, vision and multitasking."


Lockheed Martin trains aircrews for the U.K.using a combination of real aircraft, simulators, interactive multimedia instruction, classroom instruction and through self-study. Four things which could be learned:

  • Relentless committment to creating rapid pathways to mastery and the flexibility to test ways to blend different components and types of learning for different types of students
  • Simulate stakes that matter with realistic simulations with the safety to fail
  • Improve job preparation so that students have efficient pathways that connected high school and career training to family wage employment


Photo Citations

Hossler, Fred. National Geographicl 13 Aug 2013 http://science.nationalgeographic.com/science/photos/brain/#/human-brain_1001_600x450.jpg

Jensen, Jennifer. img_3103.jpg. November 16, 2009. Pics4Learning. 14 Aug 2013 http://pics.tech4learning.com

Curry, Scott. img_00831.jpg. August 16th 2007. Pics4Learning. 14 Aug 2013 <http://pics.tech4learning.com>