'Appy Learning!
5 Mobile Apps for Use in K-12 Education
Nearpod
There are many great ways to use Nearpod in a K-12 setting. Imagine that you are giving a lecture accompanied by a slide presentation. Not only is your slide visible on the screen at the front of the room, but on every students device. Not only is it visible, students are able to interact with and modify the slide (I.E. Circle something and ask for clarification). BONUS: This can even be done remotely. That's right, a student who is at home sick, for example, or travelling with a sports team needs only the pin number for your Nearpod presentation and can join in remotely with any Apple Device.
You can do this and more with Nearpod. Nearpod gives teachers ability to manage content on student's devices, and to generate and illustrate content quickly (I.E. With a class poll). Extra bonus: Nearpod comes with access to a library of ready-made educational content, but you can also upload lessons of your own in a variety of formats to Nearpod.
Story Kit
One concrete way that a teacher may use Story Kit in a K-12 setting would be to have a Sr. High Class that is studying Shakespeare "Re-Tell" a play that they are studying in their own words. Given that to do this for a whole play is a tall order, I would divide the class into groups, divide the play up into an equal number of sections, then have each group "Re-Tell" a section using Story Kit and share with the rest of the class.
Soundnote
In addition to helping with note taking, one concrete way to use this app is with students who struggle with reading. Not only could a teacher provide a student with written material in this app, the teacher could also add drawings or audio recordings to aid in comprehension.
Miniteach
In addition to being a private trainer, it appears that an instructor may also have input in this app to guide a struggling student to work on areas of particular need.
Animoto
A concrete example of this would be a time when a class is being taken for a field experience. The teacher wants to make sure that all students are actually learning something (which is sometimes tough to ensure through supervision outside the classroom) and so gives the class a variety of video-making options that students will then use mobile devices and an app like animoto to fulfill with footage they generate while on the field-experience.