Welcome to EDUC 204

Technologies of Instruction


  • Welcome to class
  • A bit about Dr. Fecich
  • About you
  • Danielson Ninja Academy Headquarters

  • How to play Danielson Ninja Academy

  • Games!

A bit about Dr. Fecich

  • Ph.D. in Learning, Design and Technology from Penn State University, 2014
  • Research interest: Augmented reality enhanced textbooks for students diagnosed with special needs
  • M.Ed. Instructional Systems, 2013
  • M.Ed. Special Education, 2011
  • Special education teacher (4 years) at a school for students with disabilities in Greensburg, PA
  • B.A. Elementary (PA certified K-6) & Special education (PA certified K-12)
  • PDE Technology specialist certification
  • Certificate of learning in assistive technology applications
  • Presented at several state and national level on educational technology, special education, and mobile learning.

About you

Please share...

  • Name
  • Major
  • Year
  • Favorite game

To Danielson Ninja Academy Headquarters (My GCC)

  • Welcome page
  • Is your computer ready to roll?
  • About EDUC 204
  • PLN
  • Collaboration
  • Tips and Tricks
  • Gradebook
  • Super portfolio samples
  • Attendance
  • About Dr. Fecich
  • Dr. Fecich Office hours (will be updated)
  • Coursework
  • Syllabus

What is gamification?

  • Incorporation of game mechanics, dynamics, and frameworks (Lee & Hammer, 2011)
  • Creating game elements for non-game environments - in our case the classroom.
  • This is unlike any other course you have taken.
  • It is structured into a game

Why gamification?

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1. As a model for you - how you can use this type of platform (or some of these features) in your future class,

  • Things that I am doing are not just about the now…they are about what you can do as a teacher.

2. To be an informative, and engaging class that has brought together hallmarks of best practice.

Key Elements to Gamification

  • Immediate Feedback & Reinforcers
  • Progress Tracking & Mastery (XP, Badges, Leader boards, Competition)
  • Increasing Difficulty (Leveling System)
  • Low Risk of Failure (Lives)
  • Narrative
  • Student Choice

(Driscoll, 2014)

Key elements to EDUC 204

  • Meaningful and authentic learning space with virtual cooperating teachers

  • Rewards

  • Feedback

  • Student choice and voice

  • F.A.I.L – First attempt in learning

  • Class culture of respect, rapport, & fun

  • Class = Team

  • Collaboration

  • Competition

  • Multiplayer opportunities

  • Mastery learning

  • Earn that A – not given

  • A is for excellence

    • Q.U.E.S.T.

    • X.P. = Experience points

    • Achievements

    • Dojo points

Hello, it's me. I was wondering if after all these weeks you'd like to meet. To go over everything...

How to play Danielson Ninja Academy

Click here to access the link to the syllabus
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Due for Wednesday

  • Go to my GCC
  • Open Quest 1: Preparing to defeat the Frame workers with ISTE NETS, Growth mindset, & SAMR...oh my!, Questions, Understanding, & Explore
  • Read through the 5 ISTE NETS, respond on Padlet link to the ISTE NETS prompt
  • Read an edutopia article about Growth mindset, take the 15 question survey about Growth mindset - document your numbers and come to class ready to discuss.
  • Watch the 5-minute video on SAMR model, come to class ready to discuss the SAMR model
  • Be ready to discuss in class about how these 3 concepts fit together.

This quest should not take longer than an hour and a half.

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By the end of this course, you will be successful. You may not be able to leap tall buildings in a single bound but you will be able to integrate technology in new, meaningful, and creative ways.


  • Pick a game from around the room and play with a small group.
  • Make a new friend of two
  • Think about:
  • What do games teach us?
  • What can we learn from games?