Engaging the Net/Next Generation
Learn about different digital tools to engage your students!
Who we are and what we did...
This training was meant to be two separate sessions (Engaging the Net Generation & Engaging the Next Generation). The first focusing on how to implement digital lessons and the second focusing on specific applications that can be used within these digital lessons. Our first two days were planned this way, with our third day focused on experimenting and designing lessons with our new technology. If you have questions about any of the things we are about to share with you all, please feel free to ask. Be aware, we were not able to dive into everything shared with us.
Here are some resources we used and learned about...
The following link will bring you to a full list of digital resources we were given time to play with. Feel free to be overwhelmed like we were... http://learningtechno.weebly.com/
"The Innovator's Mindset" - by George Couros - wonderful book about moving toward blending learning and student-led innovation in the classroom.
Here are some things we played with the most and enjoyed:
Plotagon - FREE app & PC download - Allows students to create a plot with multiple characters with animations.
Sock Puppets 2 - FREE app - Allows students to create a plot with sock puppet characters and include animations.
Blendspace - www.blendspace.com - FREE! Allows teachers to create lessons with youtube videos, documents, pictures, etc; to enhance the learning and instruct the students.
Padlet - www.padlet.com - FREE! Allows for all your students to place digital sticky notes on a page for everyone in the class to see.
Edmodo - www.edmodo.com - FREE! Allows you to control a digital classroom where you can share many different ideas and/or media for your students to work with.
Aurasma - studio.aurasma.com - FREE App & website! Allows you to augment a picture to where it comes to life!
Design Qualities - Creating meaningful technology lessons.
Who "designed" these qualities? The late Phil Schlechty, and his work is continued through the Schlechty Center. To find out more, visit http://www.schlechtycenter.org/
Design Qualities (10):
Content & Substance
Organization of Knowledge
Clear & Compelling Product Standards
Protection from Adverse Consequences for Initial Failures
Novelty & Variety
These qualities are not to be used all at once, all the time. Instead, they are to be used two or three at a time, and should help engage students.