KODU VS SCRATCH
Which is the better programming softwear
what the games look like
both soft wares will carry out your commands
Kodu provides an end-to-end creative environment for designing, building, and playing your own new games. Aimed at children, although accessible to anybody, Kodu offers a high-level language that incorporates real-world primitives: collision, color, and vision. It runs on Xbox 360 and Windows, includes an interactive terrain editor for creating worlds of arbitrary shape and size, a bridge and path builder, and offers 20 characters with different abilities.
Really easy programming language that feels like speaking English and can be picked up in a matter of seconds. There is very little need for a tutorial here, everything is pretty self explanatory. The terrain creator is one of the easiest out there, and as aforementioned the programming is just so easy - I wish big advanced programs like Unity had a mode with a language like this. Extremely easy, even kids can do it. It is all visual.
Overall good, but wish it wasn't so simplified for some things so I had more flexibility. Good introduction to game creating though, and easier to use than Yoyogames Game Maker.