# "Activities to support learning"

## Opposites in Action

How to play: The objective of this activity is for students to identify word opposites.

• As teacher and class recite the song and opposite pairs, they perform the action.

(The chorus is repeated between each new set of opposites while the class is jogging.)

• Class continues until 10 minutes of physical activity have been completed.

Beginner:

• Teacher starts by teaching the chorus to the class. Class practices chorus while jogging.

• Teacher starts with “I say UP, you say DOWN.”

• As teacher starts with UP, the class (and teacher) stay up. As class recites DOWN, the

class (and teacher) squat down. NOTE: Teacher and students do the actions together.

(Continue through with this pair as indicated.)

• Repeat chorus while jogging. Then pick a new opposite pair and action after chorus.

## Invisible Jump rope

Subject: Math/Number Sense

How to play: The objective of this TAKE 10!® activity is to recall basic counting, addition and subtraction facts while jumping.

• Each student pretends to have an invisible jump rope and begins to jump.

• Class continues until 10 minutes of physical activity have been completed.

Beginner:

• Teacher calls out numbers from 1-10 starting with one.

• Everyone jumps as they count up to that number.

• Start at 20 and count backwards as students do the invisible jump rope backwards.

## Stories in Space

Subject: Science

How to play: As an action-packed story is being told, the students participate by acting out the action words (RED). “First Kid on the Moon” is a sample of how this is done.

Have the children start by slowly marching in place during the story. At each action word, be sure and pause to give the students time to keep that action going. Resume marching until the next action word is read.

• Class continues until 10 minutes of physical activity have been completed.

Beginner:

• The teacher reads “First Kid on the Moon” aloud to the class. When the action

words in RED appear, the class demonstrates and dramatizes these actions.

## Active Citizen

Subject: Social Studies

How to play: Students march in place as teacher asks questions related to the government.

• Students raise their hand to answer. The class has three attempts to answer correctly.

• If an answer is correct and it has a number involved in the answer, the students do that number of jumping jacks to reinforce the answer.

• If after three tries a correct answer is not given, the teacher gives the correct answer and the students run in place as fast as possible for 10 seconds (that gets blood flowing to the active citizen’s brain).

• The goal is to answer as many questions correctly as possible during the TAKE 10!

• Class continues until 10 minutes of physical activity have been completed.

Beginner:

• Teacher should start out asking questions about only one of the branches.

• If the students end up doing a sprint in place, the teacher should repeat that question later to make sure students remember the correct answer.