Extra Resources
Math - Topic 10
1st Grade Math is Setting the Foundation for Future Learning!!!
Topic 10
enVision Math
Number Lines Anchor Chart
Greater Than/Less Than/Equal
Cute idea to help understand greater than/less than/equal to.
Hungry Crocodile Game
iPad Apps Available for Extra Practice
App: Splash Math - Grades 1-5
App: Money & Change Game HD Lite
Apps can be found in iTunes Store
Missy Math - Stage 1
A fabulous fun visual and interactive way for young children to learn the basics of mathematics at an early age. A great way to give your child a pre-school head start!
The maths equations are shown in pictures for younger children to count, numbers for older children to recognize and letters for advanced children to read. Having a combination of all three on the screen at the same time helps younger children associate the forms of the numbers and words before they can read.
Splash Math - Grades 1-5
Money & Change Game HD Lite
Children can learn how to count money as requested.
Fun, Instructional Videos
Links to Videos
Daily Counting Videos
https://www.youtube.com/playlist?list=PLkVBdrtrNd-HPzWKGrV4KAOM_M7xYrASY
Numbers 0 to 100: Understanding and Ordering Two Digit Numbers
Explores the numbers 0 through 100 with engaging interactive videos and activities.
TEKS Covered in Topic 10
By the end of this topic, students will have covered the following TEKS:
1.5 (c ) use relationships to determine the number that is 10 more and 10 less than a given number up to 120
1.2 (d) generate a number that is greater than or less than a given whole number up to 120
(e) use place value to compare whole numbers up to 120 using comparative language
(f) order whole numbers up to 120 using place value and open number lines
(g) Represent the comparison of two numbers to 100 using the symbols <, >, or =
TEKS Gap
New TEK 1.2G: Represent the comparison of two numbers using the symbols <,>,=.
Math Process Standards
(1) The student uses mathematical processes to acquire and demonstrate mathematical understanding. The student is expected to:
(A) apply mathematics to problems arising in everyday life, society, and the workplace;
(B) use a problem-solving model that incorporates analyzing given information, formulating a plan or strategy, determining a solution, justifying the solution, and evaluating the problem-solving process and the reasonableness of the solution;
(C) select tools, including real objects, manipulatives, paper and pencil, and technology as appropriate, and techniques, including mental math, estimation, and number sense as appropriate, to solve problems;
(D) communicate mathematical ideas, reasoning, and their implications using multiple representations, including symbols, diagrams, graphs, and language as appropriate;
(E) create and use representations to organize, record, and communicate mathematical ideas;
(F) analyze mathematical relationships to connect and communicate mathematical ideas; and
(G) display, explain, and justify mathematical ideas and arguments using precise mathematical language in written or oral communication.