Video Games

By Arianna, Denisse, and Brianna

Playing video games is not only fun but is also helpful to the growth of a child

What are the social consequences of playing video games?

The study said there were good reasons to think that game-playing could have beneficial effects when compared with non-interactive entertainment, such as watching TVe study suggests that playing action video games primes the brain to make quick decisions

Are Video Games Bad for You

Playing certain video games makes teens more likely to drive dangerously, smoke cigarettes, and engage in other risky behaviors according to a recent study by Dartmouth College in New Hampshire

laying video games for up to an hour a day 'is good for children'

The study said there were good reasons to think that game-playing could have beneficial effects when compared with non-interactive entertainment such as watching TV

Arianna Denisse Brianna

he Many Benefits, for Kids, of Playing Video Games

Teens who play up to an hour of video games a day are actually better off than teens who don't play at all, according to a recent study by Andrew K. Przybylski of the University of Oxford in England


7 ways to wearn your child of vido games

The appeal of today’s ubiquitous video games is based on sound value – the games are fun, the action is fast, the challenges are inviting. Yet when kids and teens spend time in front of small screens – whether it’s the TV,computer or hand-held games – it takes away from the time they c

The Social Benefits of Video Gaming

It is perhaps obvious as to why it was and is still important to examine the potential neurological, psychological, and social effects of exposure to violent video games. In my opinion, it is also critical to more seriously examine the effects of socially positive gaming experiences as well as gaming experiences that are complex (not simply violent or non-violent)

Are Video Games Bad for You?

Why would we want to limit a kid's computer time? The computer is, without question, the single most important tool of modern society. Our limiting kids' computer time would be like hunter-gatherer adults limiting their kids' bow-and-arrow time. Children come into the world designed to look around and figure out what they need to know in order to make it in the culture into which they are born. They are much better at that than adults are