How Video Games Effect Learning

By: Brady Whitten

Confirmed Negative Effects

"The one negative effect of video games established by the research is that exposure to violent video games is causally related to aggressive thoughts, physiological arousal, aggressive behavior, and antisocial behavior. They note that this causal relation is as well established by research as the causal relation between asbestos exposure and cancer or the relationship between calcium intake and bone mass. They also note that age, sex, socioeconomic status, video game genre, or video game systems are not variables that affect these outcomes.

However there are two variables that heighten the effect. One is depiction of blood, which results in higher levels of physiological arousal, aggressive feelings, and aggressive thoughts. Another is rewarding of violent acts, which also increases these effects."


There is only negative effect of video games is established by research that exposure to violent video games causally related to angry, aggressive thoughts, aggressive behavior, and antisocial behavior. They note casual relation is as well established by research as casual relation between asbestos exposure and cause of cancer or relationship between calcium intake and bone mass. Also noted that age, sex, socioeconomic status, video game genre, or video game systems are not variables that can affect outcomes. However, two variables that heighten the effect. One is deoiction of blood, which can result in higher levels of physiological arousal. (By: Gregory Linton)

Commentary

I never knew some video games caused aggressive thoughts, aggressive behavior, and antisocial behavior. And never knew video games could lead to mental health problems, and the possibility of cancer!

Confirmed Positive Effects

"By “confirmed,” the authors mean that the outcomes have received consistent empirical support for causal claims. They describe two such confirmed positive outcomes:

Playing video games can result in superior visual attention.

Video game play improves the ability to mentally rotate or arrange objects.

They point out that the research shows that both violent and non-violent video games produce these positive effects.

They also observe that educational video games and simulators can teach specific educational skills and knowledge such as algebra, biology, photography, computer programming, and flight training. The evidence for this connection is provided by Gee (2007) and Shaffer (2006). However, most of the games that they discuss are not commercially available. Perhaps such games will be developed and distributed more widely in the future. In the meantime, the evidence shows that video games can enhance learning if they are designed properly for that purpose."


Research shows that educational video games and simulators Can teach kids specific skills and knowledge. However, most video games that they discuss are not commercially available. In the meantime, the evidence shows that video games can enhance learning if they are designed properly for that purpose. (By: Gregory Linton)

Commentary

After reading this I learned a lot of new things about video games. Depending on what type of video game it is (Educational or non) it helps students focus during class. Also some video games, even if there violent, help students stay organized.

Works Cited

"The Effects of Video Games on Learning: The Negative View." Higher Education Pedagogy Policy. N.p., 11 Jan. 2010. Web. 19 May 2015.(By: Gregory Linton)


"The Effects of Video Games on Learning: The Positive View." Higher Education Pedagogy Policy. N.p., 04 Jan. 2010. Web. 19 May 2015.(By: Gregory Linton)