GWAEA Digital Learning Update
to ensure success for all learners - November 2014
Our New Blog and Resource Site
Teacher-reported frequency of playing a game on a computer or a phone
Why It Matters
Teachers who have strong multimedia skills are better prepared to engage students in digital creativity (ISTE, 2010).
How can we incorporate games at school? Check out Vicki Davis' post on Edutopia about Gamification in Education. What do you think?
Below is how GWAEA teachers and students responded who participated in the BrightBytes Clarity survey.
Hope, Engagement, and Well-being of America's Students
Wednesday, Jan. 7th 2015 at 1-3:30pm
4401 6th St SW
Cedar Rapids, IA
An education that makes students hopeful and prepared to find good jobs isn't just important to America's future - it should be a fundamental right of every student in the country. Gallup has surveyed millions of students to uncover and understand what matters most to student success.Tim Hodges, Director of Research for Gallup’s Education Practice will share results of the Gallup Student Poll measuring hope, engagement, and well-being. http://goo.gl/OQegpn
GEG Iowa- Awesome Tables
If you want to take Google forms a step further and look deeper at some data or organize your data for others to view, you need to checkout Awesome Tables. Google Education Trainer, Certified Teacher and guru +Henry Thiele will share more about Awesome Tables and how he is using them in his district. http://goo.gl/Ar7WUb The video of the Hangout On Air is below. Take a look if you are interested! Lots of potential!
GEGs are independently run communities of educators who inspire and empower each other to meet the needs of students through technology both in the classroom and beyond. Via face to face meet-ups and online activities, GEGs provide a way for educators who are passionate about education and technology to meet like minded people and share, learn, and collaborate together.