Pollution Problem

Human Impact on Oceans

Who We Are

Hello! We are the Highland Hurricanes. A First Lego Leage (FLL) team from Lake Highland Prepatory School, in Florida. We build robots, and program them to solve mission models. We also create a research project. Our research project theme this year is an FLL WORLD CLASS Learning Unleashed. We have created this website to share the solution to our question.

Our Question

Our question is, " How can we improve the way that middle school students learn about the human impact on ocean habitats?"

Current Teaching Solutions

Right now, according to the Orange County Public Schools’ curriculum information, it is required for the human impact on ocean habitats to be incorporated into the earth science curriculum at least once between grades 5 and 8. For the OCPS (according to their curriculum guide), the most common way of this being taught is in one class period, and involves nothing but a video and guided notes to go along with it.

Problems with the Current Teaching Method

The problem with this is that this process can be very boring for kids and not very engaging. Also, when the human impact on ocean habitats is taught this way, it doesn't go into so much depth, so students don't really fully understand the idea, and it seems vague to them. Additionally, many students just don't pay attention, which is very easy to do with a video and a set of notes. We have all learned about this topic at some point, yet when we chose this topic to research, we really didn't remember much at all.

Our Teaching Solution

Our solution is going to a board game which will engage students while teaching them about the human impact on ocean habitats. The game will be fairly simple, so even though the students are playing a game, it will be a good teaching tool. After the students are done playing the board game in class (which shouldn't take more than one class period), the teachers will be able to download a follow up presentation. This presentation will contain real images of the ocean habitats that are being greatly affected by humans. It will also summarize some important information that may not be fully conveyed through the game.

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Effectiveness of our Teaching Style

Our solution is very effective because it addresses the main problems that are found in the way this topic is taught now. Our solution makes learning about this topic far more engaging, making it easier for students to pay attention and understand the materials. Our game is very unique since it teaches students about estuaries through three different methods: playing a game, using an interactive visual model, and listening to and watching a presentation given by a teacher.


Implementing our solution will be quite simple because it is very cost effective. A few years into the future, our game can even be cost- free to most schools.Our game can be sold in stores at the approximate cost of a cheap game like candy land, but if a teacher would like, there is also a printable version of the board online, enabling them to just buy the pieces at a lower cost. Finally, a few years into the future, 3D printers will be increasingly popular, so if a school has access to one, they can download and print their own game pieces too! This means that the board game can be available for free!

Our Research Sources

For the game cards and information we directly used in the game, we used the National Oceanic and Atmospheric Association’s (NOAA’s) website, and the Environmental Protection Agency (EPA’s) website.We got other information from science teachers and the Supervisor of Animal Care at SeaWorld. We also researched other board games to find the cost and implementation information.