BYOT Meeting

Meeting notes, 3/03/2014

BYOT Philosophy

Forsyth County Schools, Georgia is paving the way for BYOT. They have been implementing BYOT for 16 years.

The 4 C's--Key Strategies that Make BYOT Work:

-Communication (Provide opportunities for class discussion and partner/group discussion)

-Collaboration (Working together and making contributions based on knowledge, interest, and skill)

-Creativity (Problem-solving in novel ways)

-Critical Thinking (Applies knowledge and skills to real-world problems)

Project-Based Learning, Research, and Daily Exploration should support the 4 C's above.

Technology Use Spectrum

As BYOT advocates, we need to move to the "Transforming" arena of the spectrum..


-Technology stories

-Tool skills

-No questions


-Same stories


-Closed questions


-New stories


-Open questions

BYOT Resources and Instructional Strategies That Support Functionality and Learner Engagement

Backchanneling-- User Response and Facilitator-Friendly Forums for discussions: (text-based, uses cell phones)

Google Doc

Blybe (blog format; teacher posts questions that students respond to)

Backchannelng allows students to be actively engaged and contribute, reflect on their learning, clarify complicated concepts, and synthesize higher order thinking problems. It leads to greater class participation.

Image-Concept Literacy:



Google Docs

facesiMake (virtual face plate that includes audio/narration)

Drawing software, take a picture (safer than Google images)

united streaming

nettrekker (photosharing and online post-it motes)

padlet (share text or images)


story dice (an app that rolls dice that land on images to serve as writing prompts, math dice equation starters, parts of speech, flow charts, and or related to graphic organizers)

snapguide (an app that allows students to take pictures of and narrate steps and procedures)

Use the above strategy for students to visually demonstrate knowledge or understanding of a concept (i.e. use with quotes, vocabulary, science/history concepts, time lines, biographies, etc...)

Reaching Consensus Collaboratively

Concept: Gives students the opportunity to work collaboratively and creatively. It gives them ownership of their learning. (encouraging students to use a variety of resources and to brainstorm together to solve a critical-thinking problem; it is very useful for reinforcement of math skills and encourages students to persevere in solving a multi-step problem)

Driving Questions

-Gathering Questions (closed questions)

-Reasoning Questions (open questions)

-Compelling Questions (inventing questions)

"The Great Question Press": (Use this site to generate questions at a higher level)

*See the below graphic organizer for questioning using the Great Question Press


How does science explain the power of diseases like SARS to spread?

Put through the press:

How has the mobility of human beings living in a global society influenced the spread of communicable diseases such as SARS? ("Predict") What characteristics, in terms of structure, incubation period, and biology contributes to the rate of transmission of diseases such as SARS? ("Acquaint") How might media over exposure cause unnecessary paranoia that could lead preventative measures to entice antibiotic-resistant strains of contagious diseases such as SARS? ("Challenge/Destroy")

Give Students a Digital Toolbox

Concept: Give students the opportunity to think outside the box. Don't require students to all use the same app. Allow students to choose their modality and allow them to collaborate and combine their knowledge and strengths.

Watch video: Above and Beyond, by Peter Reynolds


-flipb. (flipbook software to create online travel brochures)

-Pixie: (students use original artwork, voice narration, images, and text to share and present information)

-pearltree (app that builds graphic organizers via links, images, files, text...a graphic way of organizing materials. Could be used as a brainstorming tool)

-talkingtom (repeats what is spoken to repeat concepts)

-paperportnotes (similar to a student active insoir3 board where students can type on a virtual notepad and also make recording)


-3Dcellstain (computerized cell models)

-knowmia (Searchable/interactive lessons; teachers and students can create lessons too; students/teachers can annotate over videos.)


-Motion Math (game for equivalent fractions

-Splash Math (fee required)

-knowmia (Searchable/interactive lessons; teachers and students can create lessons too; students/teachers can annotate over videos.)

Project-Based Learning and Essay Prompts

Flipping the Classroom




learnist (pinterest for learning)

Community Idea Bank

Continue to share programs, resources, and apps with other teachers

Organization and Compilation of Digital Resources
Designate on online arena to store and organize the resources available to students for easy-access. (creates url shortcuts)

Google Docs


nearpod (app-based)

classflow (web-based)

Classroom Management for BYOT

-Post rules and procedures

-Digital Citizenship Lessons

-Keep devices visible at all times

-Let students take on technology mentorship roles

-Have explicit verbal instructions; "Devices up! Devices down!"

-Prepare rubrics/expectations and clearly explain what is expected of them, but allow for students to select their tech tool

Device Support Considerations:

-charging stations

-power strips

-contact tech businesses for charger donations

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