McPherson Magnet's STEM Program
PROJECT LEAD THE WAY - K-5th Launch and 6th-8th Gateway
What is STEM?
Kindergarten Launch
Kindergarten students work in teams to build the skills and knowledge necessary to successfully design and build a cast for a friend who gets hurt on the playground. First, students "zoom" into the body and learn about the major structures inside and how different body parts perform different functions. At the end of the module, students will determine how their cast should be structured to complete its desired function.
Zoom into the Body Students work collaboratively to place models of different body parts where they think each one belongs. | Bones Kinder students know that our bones are designed to help support the body, protect our internal organs, and our bones work with our muscles to bring about movement. | Muscles Students enjoyed manipulating the model arm to watch the stretchy interaction of the muscle (the rubber bands) and bone (the cardboard pieces.) |
Zoom into the Body
Bones
First Grade Launch
In a previous module, students explored how light and sound travel over distances. Now it's time for 1st grade students to design a cover for a playground structure that will protect students from ultraviolet (UV) radiation. Throughout the module, students will document patterns as they observe the Sun, moon, and stars. Then, take cover students and solve the problem!
Sound Travels Students learn that vibrating materials make sound, and that sound can make materials vibrate. | Sun Trackers 1st grade scientists observe and describe patterns of the Sun by building sun tracker devices using clay and straws to collect data over a period of time. | Patterns of the Moon Students create a diagram that shows how light from the sun reflects off the moon and into our eyes. |
Sound Travels
Sun Trackers
Second Grade Launch
Did you know that computer scientists do more than just program computers? These 2nd grade experts do! The activities in this module include discussing what computer science involves and then proves how much math is involved when coding. At the end of the module, students will use their creativity to program, using specific criteria, their own game using Scratch Jr.
Rosie's Runtime 2nd graders work in collaborative groups to build programming skills needed to be successful such as putting steps in the correct order and giving complete instructions before they begin programming on Scratch Jr. | Repeating Rosie Students take turns playing the part of a robotic dog. The other students in the group send the dog through a maze by making a sequence of instructions out of playing cards. Watch out for bugs in the program and fix them! | Moving with Math After programming a scorekeeper in Scratch Jr, students use it to keep track of points while playing a math game called Rolling Sums. We are ready to program our own game! |
Rosie's Runtime
Repeating Rosie
Third Grade Launch
Yikes students--there's a tiger trapped in a moat at the zoo! First students will explore, design, sketch, and build both simple and compound machines as well as test the forces of magnets. Then students will investigate the effects of balanced and unbalanced forces. At the end of the module, students will apply the design process as they work collaboratively to develop a solution. Let's save the tiger!
Introduction to Forces In their Launch Logs, 3rd grade students show evidence of a push or a pull, and then they add the labels of effort and resistance forces to their sketches. | Simple Machines A simple machine is a device that makes the work seem easier. Students work in a team to build four basic types of simple machines using VEX IQ components. | Lever A lever is a simple machine that moves a load around a fulcrum, the pivot point, using a force. Students investigate what happens when they change the position of the fulcrum. |
Introduction to Forces
Simple Machines
Fourth Grade Launch
Focusing on input, processing, and output, 4th grade brain experts understand how similar a computer system and the human brain can be. They can also appreciate how computer programs can help people solve real-life problems. In this module, students work collaboratively using pair programming to learn the ins and outs of programming using Tynker. At the end of the module, they will program an interactive game that will collect data to assess the user's brain fitness.
Pass the Input Students love to play games, especially ones with the goal of identifying similarities between a computer system and a human body and how input/processing/output differs. | Binary Messages Computers can only store two distinct values: 0 and 1. Students practice with the most commonly used format, ASCII, to decode secret messages, and then they send one to a friend to deepen their decoding skills. | Image Representation 4th graders use Run Length Encoding to encode their own image and then they exchange their codes with a friend to see if they can recreate their image. If they can't, keep trying! |
Pass the Input
Binary Messages
Fifth Grade Launch
This module starts with 5th grade students exploring robotic history, researching a variety of robot types, including the use of robots to clean up after natural disasters, and crafting their own definition of a robot. Then using VEX kits along with the Design Process, students work in groups to design, model, and test a robot that can remove "hazardous waste" from a site they will design.
KWL 5th graders express what they already "Know" about robots and what they are "Wondering" or "Want" to know. After conducting research, students add evidence of what they "Learned" to the chart. | Robot Research Students dive into robot research on the internet to learn the purpose of robots, how they work, and if they have any special sensors or software. Working in groups, students also determine the problems their robots were designed to solve. | Roboticists 5th graders become roboticists and apply what they learned from their research to design their own special type of robot. Their creativity shines in their quick sketches of their ideas as they identified the specific type of robot and what it will be able to do. |
KWL
Robot Research
6th grade Gateway
According to a new report by CNET, robots could replace humans in a quarter of US jobs by 2030. This course starts with students describing the positive and negative effects of automation and robotics on humans in terms of safety and economics. Then students will be challenged to work collaboratively to build several mechanisms that change speed, torque, force, and movement. They will put the mechanisms to work while building a windmill, a pull toy, and surviving a zombie invasion.
Mechanisms 6th graders are experts at building several different mechanisms that are used to change speed, torque, force, type of movement, and direction of movement. Students also discover how mechanisms are used in the world today. | Crank & Slider Students build an example of a crank and slider mechanism (most commonly used in a steam train.) A pivot pin near the outside edge of a wheel changes reciprocating motion into rotary motion. | Belt & Pulley The belt and pulley mechanism transmits power between shafts by means of a belt connecting pulleys on the shafts. The open belt moves in the same direction, where a crossed belt moves in the opposite direction. |
Mechanisms
Crank & Slider
7th Grade Gateway
In this course, students are learning about programming for the physical world by blending hardware design and software development. 7th graders discover computer science concepts and skills by creating personally relevant, tangible, and shareable projects.
Digital Dive Students are using the Digital Dive card game to learn how the parts of a computer interact and how data transfers on a computer from one hardware part to another. | Debug Programs 7th graders use debugging strategies to isolate and identify any bugs in the program in order to solve the problem. | Exploring Micro:bit Did you know you can use a banana and an orange to build a micro:bit keyboards? |
Digital Dive
Debug Programs
8th Grade Gateway
8th grade medical detectives explore concepts of biology and medicine to determine factors that led to the death of a fictional person. Students examine autopsy reports, investigate medical history, and explore medical treatments that might have prolonged the person's life. The activities and projects introduce students to human physiology, basic biology, medicine, and research processes while allowing them to design their own experiments to solve problems.
Medical History Students interview each other in order to get a complete medical history before exploring possible treatments. | Lab Cultures 8th grade detectives culture E coli in the lab in order to test the effectiveness of antibiotics. | Antibiotics, Do They All Work the Same? Students compare four different antibiotics and their effectiveness against E coli. |