GAME BRIEFS AND RESPONSES

By Ewan Cussons

TASK 1 - GAME BRIEFS -

What Is A Tender Brief? -

A tender brief is a document used for break down key elements of a game idea. they're often made by a developer company and are given out and pitched to a group of people so they know exactly what the idea is and includes. The brief normal includes key points like the IPs backstory, storyline, characters, enemies and also a breakdown of core mechanics that need to be implemented into the game. Tender briefs are normally about 10 pages long, but can be longer. A good brief should be able to give a clear idea of the game and bring everyone up to speed with the idea. If the brief was poor then people would end up creating something completely different to what was actually envisioned.

The Different Structures Of Briefs -

There are different styles and structures of briefs and they're not all the same. Now let's take a look at the different styles and see what the differences are.


Contractual: A contractual brief is a brief that is discussed between the two sets of people, so both the client and the company. The layout of a contractual brief is very simple and clear to read, meaning it allows the client to complete their details without any confusion. The client would be asked to include certain formalities that are acceptable and necessary to allow them to complete the chosen task. The advantages of this type of brief is that it is easy for the client to complete with extra information, meaning it allows them to have control over the whole process. The disadvantages is that the company will be making the contract meaning there is a chance of disagreement between what the company and client both would like to be on the brief. Commission brief is wrote to production companies and you have to be certain that you state in your brief the main factors about your certain product like the target audience, purpose, the budget and also the deadline of the product.


Negotiated: Negotiated briefs are basically the same type of briefs as formal briefs. This type of brief can have input from either sides of this certain creation, meaning both the client and company do have their own say in this discussion. The negotiated type of brief is usually created over a phone call. An example of a negotiated brief would be the popular program me "An idiot abroad" the client has to go to different countries and document their tasks, he always gets a phone call off his agent telling him what he needs to do and where he will be staying. This is a negotiated brief as they're talking over phone and working things out, plus discussing certain tasks which are needed to be done.


Formal: A formal brief may change during the process and development of it. It is usually due to other requirements, although it does sometimes change although it is still more one of the relaxed type of briefs for clients. The layout of a formal brief is usually very calm and easy to read than most, plus it always allows the client to understand more and this means that the client will be able to create the product with little issues and will complete it in a small time frame.


Informal: Informal briefs are quite open and are done face to face through a meeting. The best advantage of doing an informal brief is that it feels more relaxing in the particular environment that people are in. Because of this it means the product could then be done a lot quicker than usual. Informal briefs do also have a disadvantage, this is that they are usually seen as unprofessional by people and can result in been more unclear briefs.


Tender: A tender brief is the type of brief that you would receive if you're a new company. It is what you would use to develop your own unique ideas among others and from this their company would decide if you should be the client for this particular project or not. One of the advantages of a tender brief is that they are again very easy, however the disadvantages of this kind of brief is that you have a chance of not been chosen as the lead client.

TASK 2 - GAME BRIEF RESPONSE -

- GAME TITLE -

:Blight:

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Backstory -

The plot of the story is as follows. In the year 2020, Earth's future slowly became uninhabitable as food was low, only root vegetables and corn were left and Earth's natural resources like Crude oil were depleting. Professor Clyde, a retired physicist from German was brought back into his line of work to begin working on a plan to save man-kind by finding a way to replicate and create new types of food for Earth's survival.


In the year 2050 whilst Clyde was looking to save mankind he became obsessed with the idea of creating sustainable energy, in which he began to work at the local power plant known as Horizon Energy Power Plant. Clyde soon realised that he had created sustainable energy, which he named Tachus. When Clyde showed the world his creation, the world then baffled about the idea.


Tachus was then used to power generators, power grids and even generally machinery like car manufacturing machines. Petrol and Diesel fueled cars nearly became extinct as most people bought into the idea that everything needed to be pure. With Tachus now been used to power car engines, the problem from global warming then turned into the spread of Tachus within the air. Car fumes began to merge with Oxygen resulting in Tachus developing into an airborne toxin, which humans called it Blight. Contaminating the earth's surface. Plants and trees were the first to see their fate, animals then carried Blight turning into demonic creatures. With animals becoming aggressive beings, humans then started to suffer the fate of what Blight had to offer. America was the first to witness the devastation of Blight, it spread like wildfire as it consumed the lives of the living turning them into the infected.

Storyline -

In the year 2052 The majority of Earth's population has become infected, as they roam the derelict streets of the dead cities that remain. Major quarantine outposts had been set up in cities around the world, many have fallen and now only a few remain. The story takes place in Europe, more specifically in Germany. The story will travel through the different European cities like Berlin, Hamburg, Munich, Frankfurt, Cologne, Düsseldorf and then finally ending in America, where the outbreak began.

Character descriptions -

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Daughter, Jessica taylor

Adjectives:


  • Courageous
  • Caring
  • Strong-willed
  • Supportive
  • Loyal
  • Loving
  • Intelligent
  • Brave
  • Confident
  • Sacrificing
  • Selfless
  • Humorous
  • Disobedient
  • Sneaky


Stereotype & Emotion:

Jessica is the supporting main protagonist and is a strong minded young girl, who isn't afraid of speaking her mind. She wasn't parented enough by her father, Cole. This was because he lost custody of her when he divorced her mother, Sarah. Jessica is a counter type of the typical damsel in distress girl and is a brutal young girl who is experience death and suffering for the first time. As you progress through the story you gain an attachment to Jessica as you to as the player are experiencing this chaotic world for the first time.


Audience Appeal:

Jessica is a young girl and therefore is tailored for more of a teen generation. She understands technology and uses various types of social media like Instagram and Twitter. During the game Jessica will interact with the world depending on her mood and will take pictures and selfies with the environment. The Primary audience will be teens who use social media and that don't know much about the world itself, making them surprised at certain aspects of the world, like iconic places that have beautiful landscapes.


Gameplay Purpose:

Jessica is the supporting protagonist that follows her father Cole through the cities of Europe, where they hope to travel to Seattle and uncover the mysteries of Professor Clyde and fight back with a vaccine that can hopefully save mankind from Blight. Jessica is beside Cole to show his loving side and to open up closed wounds to make you feel emotion for the father who didn't fight for his daughter against the law.


Since Jessica lived with her mother she hated her father as he got caught up being a criminal, instead of carrying for her whilst she grew up. As you progress through the story of Blight you get to witness a story of a father and daughter who are basically strangers. You get to see a bond begin to grow and a family grow stronger as Jessica become precious to Cole. Although Jessica hated her father, she never changed her last name from Taylor back to her mothers maiden name; Clark.


Physical Attributes:


  • Brown auburn hair.
  • Small, around 5 foot 3 inches. (160cm)
  • Bright green eyes.
  • Soft skin.
  • Scar on left eyebrow.
  • Jeans and t-shirt, however changes appearance during the game.
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Father, Cole Taylor

Character Overview:

Cole is the father and main protagonist of the game in which you play as. He served in the military for 10 years before the events of the game Blight and is highly trained as he became a Navy SEAL. Cole is highly skilled and knows how to survive in the worst conditions and situations, making him experience for the world of Blight. He is like a mentor to Jessica as she doesn't know of this world of war and loss. You slowly gain an attachment to the daughter you lost and left who is now a stranger. You, her and a team of special forces tackle different obstacles as you travel through cities of Europe to reach one destination; Seattle. The city where it all started.


Socio-Economic Status:

After school Cole became involved with the wrong group of people; thieves, drug dealers. He eventually got involved with the local street lord; Kingpin. As Cole began to live a false life he started to learn about the other end of the world. Cole proved himself time and time again climbing the ladders in ranks and eventually became Kingpin's right hand-man, of course after killing his current one. Cole was just a kid when his world changed forever. As time went by Cole wanted out, but couldn't leave the life behind, it was a drug for him, a drug with constant adrenaline.


Within Society, Cole was nothing more than a criminal. But that all changed when he lost his daughter Jessica. Cole then wanted her back, but was too late. Cole then went on to serve in the US military for 10 year, gaining experience eventually becoming an elite, a Navy SEAL. From going from the bottom as a criminal he then worked his way up becoming an elite in the US Military.


Physical Attributes:


  • Shaved head. (Backstory)
  • Brown Ponytail hair. (In-Game)
  • Brown Long big beard.
  • Tall, around 6 foot (180cm)
  • Bright green eyes.
  • Well built.
  • Tattoos.
  • Fair skin.
  • Tactical pants, matching boots, weapon holster, matching tight military top.


Psychological:

Cole is a stable man logically but didn't also show his feelings across to Sarah. Although they were there Cole just didn't have his priorities straight, he cared more about crime and his boss Kingpin. More than his family. After Cole joined the military he changed his ways, he saw a different shadow of life. He started to care for those around him, his brothers in war, that's when he knew he wanted his daughter Jessica back in his life. Cole is a man who has numerous traits of being a leader, making him perfect at what he does.


Character Back-Story:

Cole was once good in live as he progressed through school with no issues, towards the end of school Cole aged 16 in the year 2032 he became involved with the wrong group of people and this changed the course of history for him. He met Sarah Clark and developed a close relationship with her, later marrying then having a child with her; Jessica. As they parented Jessica, Cole was more involved with crime and as the years went on they slowly grew apart. When Cole was 24 in the year 2040 he got divorced with Sarah and instead of fighting for Jessica aged 5 he didn't even turn up to the court to make a defense.


After realising his mistakes he set out to make his life right again. I knew he couldn't get Jessica back or Sarah even if he convinced them of his change. Cole then joined the military as a private working the infantry.


Narrative Purpose:

Cole and Jessica together are the main part of the narrative. Their relationship is what drives the narrative forward. Without Cole this couldn't be achieved, also his past experiences are a main reason why he is apart of the special forces team aiding the scientist in the mission to uncover Professor Clyde's secrets travelling through cities of Germany to uncover the truth behind Blight.


Gameplay Purpose:

The purpose of the father in the game is learn more about him as a person. The story teaches you not to judge someone by their past, but to accept them in the present. Cole, the father may of had a rough past but is now doing a noble suicide mission to save mankind. Along the way you see a bond be formed by two family members who barely know each other. Cole and Jessica both have backpacks, however Cole's is used to go through items he has acquired on their journey. These items will include duck tape, rope, plastic bottles, bullets and much more. All of these will be used to customise Cole's look (passive) or craftable items to fend off against the howlers, wildlife and much more.

Enemy Characters -

Inhabitants:

Throughout the world many inhabitants roam, for example the Infected Howlers that were once humans. As you progress into different environments you will be introduced to different stages of what Blight has done to mankind.


  • Howlers (1st stage of infection)
  • Wildlife (non infected)
  • Demonic fiends (Blight infected wildlife)
  • Bandits

Location Description - Environnmen: Earth

History:

Once populated by humans, Earth. Cities that stretched across the horizon and touched the clouds, human civilization made its mark on the plant. Once filled with technology, the 21st century pressing forward in history with ground breaking developments like curing cancer. Around the year 2050 Earth resources began to deplete as were losing oil, water and crops; the only food left besides planted seeds.


Purpose Narrative & Gameplay:

Within planet Earth there are different environments that have a major impact on the narrative, this is because the player can quickly move from a well light street covered in grass and trees, to a gloomy abandoned buildings that house howlers. The different environments within the game will affect gameplay in various ways such as, a tree could collapse falling resulting in a burst pipe on the sidewalk, making the road floor, or foliage that you can use to hide from nearby foes.


Current State:

Years after the collapse in humanity, Earth's cities now flooded with mother-nature thus making them overgrown with foliage. However nature wasn't the only one to flood the landscapes, demonic creatures that roamed the lands that we once called home, infected humans only known as howlers. Cities and locations have being turned upside down, looted of all good and now only fences and barricades remain from what use to be settlements and quarantine zones. These zones had set rules appointed by the government like curfew and how many rations distributed per person.

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Location:

The story takes place in Europe, more specifically in Germany. The story will travel through the different European cities like Berlin, Hamburg, Munich, Frankfurt, Cologne, Düsseldorf and then finally ending in America, where the outbreak began. In the game the player will have to navigate through this dangerous city, using limited supplies and resources to defend themselves from hostiles.


Atmosphere:

The atmosphere will change depending on the location of your squad, for example you could be deep within the cities at day time when you have light on your side, or deep in a infested cities at night with limited batteries and light. By implementing dynamic whether changes you also have a sense of danger, for example it could be raining or thunder and lightening meaning you have to seek shelter to keep warm. Sound and lighting around the world with impact how you feel, for instance you may be paranoid that you're been followed with banging or stuttering coming from behind, or blinking lights changing the shadows in the room.


Accessibility:

Throughout the game you will have your main objective; travel to Düsseldorf, to get a plane to Seattle where you will uncover the truth behind the science of Tachus. Side objectives will not be in the game, only you instinct that will help get you through situations in different segments of the game. These could include having to grab a ladder and take it up multiple stories in a building to then use at the top to cross a rooftop. The game would be designed where there is hardly any tutorials and you will have to survive and fail, making it a learning experience, for example when fighting the enemy that once killed you before. The game is a linear with freedom, so in game there would be certain routes throughout the environment and it's your choice on what you choose, weather it's the all out attack or the non-lethal approach by climbing a building using looted rope around the world.

Components -

Theme:

The overall theme of the game is change . This is because of Cole's past as he was once a criminal apart of an organisation and didn't care much for Sarah nor Jessica's upbringing. As a result he divorced Sarah and lost custody of her without giving a fight. 10 years later he has now changed after becoming a Navy SEAL, he is now on a mission to find a vaccine and survive with his daughter. The moral of the story is that our past does not define who we are, but what we are now.


World Setting:

The game is set primarily in Europe, more specifically Germany. you will travel through different European cities like Berlin, Hamburg, Munich, Frankfurt, Cologne, Düsseldorf and then finally ending in America, where the outbreak began. This is a different setting to what we know Earth as today, after mankind is wipe out by an airborne toxin that has turned humans into demonic fiends, these are called Howlers.


Story Context:

The plot of the story is as follows. In the year 2020, Earth's future slowly became uninhabitable as food was low, only root vegetables and corn were left and Earth's natural resources like Crude oil were depleting. Professor Clyde, a retired physicist from German was brought back into his line of work to begin working on a plan to save man-kind by finding a way to replicate and create new types of food for Earth's survival.


In the year 2050 whilst Clyde was looking to save mankind he became obsessed with the idea of creating sustainable energy, in which he began to work at the local power plant known as Horizon Energy Power Plant. Clyde soon realised that he had created sustainable energy, which he named Tachus. When Clyde showed the world his creation, the world then baffled about the idea.


Tachus was then used to power generators, power grids and even generally machinery like car manufacturing machines. Petrol and Diesel fueled cars nearly became extinct as most people bought into the idea that everything needed to be pure. With Tachus now been used to power car engines, the problem from global warming then turned into the spread of Tachus within the air. Car fumes began to merge with Oxygen resulting in Tachus developing into an airborne toxin, which humans called it Blight. Contaminating the earth's surface. Plants and trees were the first to see their fate, animals then carried Blight turning into demonic creatures. With animals becoming aggressive beings, humans then started to suffer the fate of what Blight had to offer. America was the first to witness the devastation of Blight, it spread like wildfire as it consumed the lives of the living turning them into the infected.


In the year 2052 The majority of Earth's population has become infected, as they roam the derelict streets of the dead cities that remain. Major quarantine outposts had been set up in cities around the world, many have fallen and now only a few remain. The story takes place in Europe, more specifically in Germany. The story will travel through the different European cities like Berlin, Hamburg, Munich, Frankfurt, Cologne, Düsseldorf and then finally ending in America, where the outbreak began.


Dominant Emotional Themes:

Whilst playing the game you start to develop a deep bond for Cole (The Father), this is because at the start of the game you only see what bad he did, you see this by imaging what he was like from hearing Jessica make comments. As you progress you see how he really cares for Jessica and now wants to keep her safe more than anything, he even wants to put her before the mission. A total stranger to him whom wants nothing to do with him becomes the most precious things to him. This shows you the emotional side to Cole and may change your opinion on what you first thought of him.


Key Plot Devices:


  1. Deliverance
  2. Diabolus ex Machina
  3. Foreshadowing
  4. Disaster
  5. Resolution


Plot Twists:

Climax would be the used heavily in the story as it's the turning point of Cole when you finally realised that he isn't this criminal that no longer cares for his daughter. The moment in the game will define Cole as a father and will not only be the outcome of the story, but also who he is as a person. After this moment it will lead into resolution of the game.


Narrative Plot Lines:

There is conflict at the beginning of the game, this is because Cole ends up looking after the daughter he didn't care for when he was in his early stages of parenthood and went he didn't see the importance of helping Sarah, his ex wife who died in the early stages of the airborne toxin; Blight. Jessica doesn't want to know you, but soon learns of the new man you are and then you begin to bond and become father and daughter.