Behavior Change Project

Haley Fairbank & Kaitlin Oldenhuis

Target Behavior

  • To teach a 15 month old how to give and receive a high-five when prompted.
  • To teach the same 15 month old to say the animal sounds to the song Old McDonald.

Eli

High Five

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Animals/Sounds

Baseline Data

Target Behavior #1 Baseline Data

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Target Behavior #2 Baseline Data

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Rationale

We are teaching these behaviors because they are common actions at Eli's developmental stage. Through the high five we taught him a social interaction skill that he will be able to forever use. The Old McDonald song taught him the different names and sounds of common barnyard animals.

Objectives

1. Eli will give and receive a high five when prompted within 10 seconds

2. Eli will make the correct animal sound for eight different animals 50% of the time

3. In considering the Dead Man's Test, these objectives would be considered behaviors


Interventions

1. We used positive reinforcement for each time he gave a high five by giving him a Cheerio.

2. We also used positive reinforcement by clapping and celebrating at the end of each time we sang the song so that he would want to sing it again.

3. We would take about a minute break between each time we sang the song.


*Extinction, Punishment and Contracts were not used.

Evaluation

1. We used event recording to record the number of times he gave a high five and we also used it to record the number of times he correctly said the animal sound.

2. We decided to represent our data with a bar graph...

Target Behavior #1 Final Data

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Target Behavior #2 Final Data

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Eli After Singing Old McDonald!

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