#iCONNECT Tech Tips

Friday, May 1, 2015 #EHSRedDevils

Gaming in the Classroom

MineCraft in the Classroom

Scientific American recently declared, "... not only is Minecraft immersive and creative, but it is an excellent platform for making almost any subject area more engaging.”

Most simulation games -- where players role-play life in a pretend world -- aren't so much “Choose Your Own Adventure” as “See If You Survive Ours.” In most games, players are a passenger in a hero's journey, solving riddles, advancing through levels and unlocking prizes.

That's not Minecraft. In Minecraft, they create the world. Nothing happens without their decision -- not surroundings, characters, buildings rising or holes being dug.

There isn't a right or wrong answer. There's merely what you decide and where those decisions land you. Players have one goal: To survive and prevail. They solve problems or cease to exist.

If the teacher wants to use games to learn history, using Minecraft in the classroomwon't throw students into a fully fleshed simulation of the American Revolution. It will start with a plot of land and students will write the story, cast the characters, create the entire 1776 world.

Read more about using MineCraft to support the curriculum here: http://www.teachhub.com/minecraft-classroom-teaches-reading-writing-problem-solving

MineCraft Addresses Reading Standards

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MineCraft Addresses Math Standards

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Wii in the Classroom

Wii Sports offers many opportunities for a more engaging Math lesson. Most of these connections are between Math and the actual sport itself, but it is easier to bring out a Wii than it is to take a class to a golf course, or bowling alley.



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