Gamification in PD

An Action Research Project

Question:

What practices have been identified as most effective in facilitating teacher participation in technology based professional development?

What is Gamification?

Gamification - 1. Introduction
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The results were OUTSTANDING!!

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Scheduled classroom visits more than TRIPLED! Teachers are trying new technology and asking for support!

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The feedback from teachers was all positive. While not all teachers participated, those that didn't indicated that the game did provide incentive to participate more. Those hesitant also indicated that they would be willing to participate next time because they saw others try new things and they thought they could also. SUCCESS!

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References:

Botha, Adele, and Hershelman, Marlien. “Gamification Beyond Badges.” IST-Africa Conference Proceeding. 2014. Print.


Haddad, Wadi D., and Alexandra Draxler. Technologies for Education: Potentials, Parameters, and Prospects. Paris: UNESCO, 2002. Print.


Keengwe, Jared, and Grace Onchwari. "Technology and Early Childhood Education: A Technology Integration Professional Development Model for Practicing Teachers." Early Childhood Education Journal Early Childhood Educ J 37.3 (2009): 209-18. Print.


Kopcha, Theodore J., and Lu, Ding. “Teaching Technology Integration to K-12 Educators: A ‘Gamified’ Approach.” Tech Trends. (2016): 60:62-69. Print.


Schrum, Lynne. "Technology Professional Development for Teachers." ETR&D Educational Technology Research and Development 47.4 (1999): 83-90. Print.


Sugar, William. “Instructional Technologist as a Coach: Impact of a Situated Professional Development Program on Teachers’ Technology Use.” Journal of Technology and Teacher Education. (2005) 13 (4), 547-571. Print.