My top 3 careers
by: Andrew Guegan
Video game designer
- Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
- Provide feedback to designers and other colleagues regarding game design features.
- Create core game features including story line role-play mechanics, and character biographies for a new video game or game franchise.
- Devise missions, challenges, or puzzles to be encountered in game play.
- Guide design discussions between development teams.
Conditions
- N/A
Set and exhibit designer
- Prepare rough drafts and scale working drawings of sets, including floor plans, scenery, and properties to be constructed.
- Develop set designs based on evaluation of scripts, budgets, research information, and available locations.
- Read scripts in order to determine location, set, and design requirements.
- Confer with clients and staff in order to gather information about exhibit space, proposed themes and content, timelines, budgets, materials, and/or promotion requirements.
- Collaborate with those in charge of lighting and sound so that those production aspects can be coordinated with set designs or exhibit layouts.
Conditions
- N/A
Film and video editor
- Organize and string together raw footage into a continuous whole according to scripts or the instructor of directors and producers.
- Review assembled films or edited videotapes on screens or monitors to determine if corrections are necessary.
- Trim film segments to specified lengths and reassemble segments in sequences that present stories with maximum effect.
- Determine the specific audio and visual effects and music necessary to complete films.
- Select and combine the most effective shots of each scene to form a logical and smoothly running story.
Conditions
- ENG operators or those who cover major events
- A few camera operators, especially ENG operators
- Those employed by television and cable networks and advertising agencies usually do 5-day, 40 hour week.