Apps for K-12 students
Toontastic is an app that lets you design your own stories using cartoons. This app gives students an opportunity to be independent while they're learning by recording audio, creating characters, and designing an entire story. This is an education tool used to teach younger students literacy skills as well as self-centered learning. Click here to be directed to a YouTube video briefly describing how it works!
Bunsella Bedtime Stories
Bunsella Bedtime Stories is an app that allows students to narrate claymation stories and share it with other classmates. To use this in a classroom, you could put your students in groups or partners and give them the task of making a story that fits with the animation. The partner would then reply with the Part 2 of said story. After completed, students may present their stories in front of the class. This teaches group work, independent learning, presentation skills, as well as literacy skills. Click here to be directed to an example of how this app was used.
Bob Books #2 - Reading Magic
Bob's Books is an app that contains a book that can be read at different reading levels. The students go through the book and spell certain words from each sentence to practice literary skills and independent learning. However, this app is specialized to help students with reading challenges by making it customizable. Click here for a demonstration of this app!
Dyslexia Quest is a game that is designed to test a student's working memory, phonological awareness. processing speed, visual sequential memory, and visual memory. You play through the game completing literary adventures, and when completed it shares details about the students strengths and weaknesses shown throughout the game. This gives you, as a teacher, an aid to guide you on which lessons will be most beneficial to a student with dyslexia or any student that has reading challenges. Click here for a video about the game!
Motion Math: Hungry Guppy
Hungry Guppy is a math game that teaches students how to add in a creative, independent way. Students or teachers choose for the guppy to eat a certain number. The student then has to add the bubbles to equal the number the guppy eats to then feed to the guppy. The guppy will eat the bubble if the student made the correct number. This game is designed to help students with discalculia and intellectual disabilities as well as practice their math skills. Click here for a video about the game!