One dev diary is all it took to get League fans gushing over Project L

It didn’t take long for League of Legends fans to get excited about Project L following the latest dev diary.

Shortly after Riot Games dropped its latest update for the fighting game on Nov. 5, League’s subreddit exploded with comments full of excitement. League 메이저놀이터 fans can’t wait to play it.

“The animations are so smooth,” one fan on Reddit said. The 메이저사이트 dev diary focused on gameplay mechanics, showcasing the combat between characters, while also introducing the basics of the Tag system. The system allows players to use the aid of 메이저토토사이트 another character from Runeterra, which opens the door for complex combos.

“Those Darius animations look JUICY as fuck,” another fan said. The Hand of Noxus was one of the champions shown in action in the latest dev diary. “I like Darius has this heavy feeling to his attacks, while Ekko gets a lighter BONK feeling,” another fan noted, pointing out how unique the gameplay and animation of each champ looks토토사이트

League fans are clearly beyond excited for 토토사이트추천 Project L. “They should call this project W cause it looks like a win,” another fan said.

Unfortunately, we’ll have to wait a little longer for another about Project L update. The game won’t be showcased again until sometime in 2023. A release date has also yet to be determined, so fans will have to be patient.

Here are all the changes to League of Legends’ ranked system in 2023

Welcome to the new year, League of Legends fans. Riot Games has revealed a whole gamut of changes headed to the game, including some major adjustments to the ranked climb.

Since the introduction of ranked play, there has always traditionally been one full season for ranked play with a reset at the end of the year. Additionally, players 먹튀검증 were forced to play through full best-of-five series to promote between tiers as a final test to earn a place in a higher rank. But in 2023, the developers are changing things to ensure that players always have goals to achieve throughout the year.

“Some folks continue their grind, but others 사설토토사이트 drop out of ranked entirely or turn to smurfing, and that goes against some of our core goals for playing ranked League,” product lead Chris “Auberaun” Roberts said. “At the end of the day, we want you to always have a goal to be able to chase, and to reward you for 검증사이트 your accomplishments along the way.”

Here are all the changes headed to League‘s ranked system in 2023.

Season changes to League’s ranked system

Next year, Riot will be debuting a new system for League’s ranked play with two ranked resets instead of one. The first split will start at the beginning of the year in January and the second split will kick off sometime in the middle of the year. Additionally, the devs are changing the length of promotion series between tiers from best-of-five to best-of-three and are also removing visible rank influence from matches.

With two splits featured, this also means that there will be two ranked skin rewards in 2023 instead of just one. For those who aren’t able to break into the Gold-ranked threshold to win the skin, don’t fret. Riot is now allowing any rank to earn the new ranked skin rewards, as long as they play plenty of games to show their dedication and hard work안전놀이터

For the players who have reached Gold to earn the skin reward and stopped playing, another welcome change is headed their way. If a player ranks up to Gold, they will automatically earn the ranked skin, even if they demote back to Silver and below. Gold players and above will, however, still earn the skins and chromas at the end of the split.

Lastly, Riot is now simplifying how split points are earned. The 토토사이트 developers are now shaving the system a bit down so that players will get more points for wins and slightly fewer for losses. They are also adding more incentives on the ranked reward track, to push players to compete a bit more during the season.

VALORANT 5.12 changes to Chamber and all other agents officially go live today

A new day for VALORANT has arrived, with all the balance updates and gameplay changes from Patch 5.12 now officially going live in-game today.

The contents of Patch 5.12 were officially released at the 메이저놀이터 end of last week, as part of this past weekend’s latest public beta environment (PBE) testing period. The latest patch is huge in terms of scale, affecting the abilities of 15 different VALORANT agents, among other changes.

The most notable is certainly the sweeping changes to Chamber.

For those unaware of the long-anticipated changes, here’s a brief synopsis. Rendezvous now uses one anchor instead of two, teleporting Chamber back to the anchor itself as long as they are in the radius. This has drastically reduced the distance he can teleport away, making it easier for opponents to chase him down and making 메이저사이트 aggressive Chamber players easier to punish.

Chamber can now, however, teleport at different heights from the anchor with that height restriction now removed.

His Trademark is now range-restricted, similarly to other sentinel utility, but it can now be recalled mid-round and redeployed after a 30-second cooldown. His Tour De Force fire rate has been greatly reduced, his Headhunter spray 메이저토토사이트 has been nerfed, and the Slow effect on Trademark and his ultimate has been reduced.

Chamber’s not the only agent getting changes either though.

Breach, KAY/O, and Viper’s ultimate costs have increased from seven to eight points. Several agents with deployable utility (like Chamber’s Trademark, Killjoy’s Nanoswarm, etc.) have gotten health boosts up to 20 points, given that now “abilities that output damage will now universally damage enemy objects that can be damaged토토사이트추천

Harbor got buffs to his water walls, Viper got nerfs to her Viper’s Pit ultimate, and other agents received small cost or health updates to some of their abilities.

Patch 5.12 will also introduce the beta for a 안전놀이터 new game mode: Swiftplay. Swiftplay is a short version of the unrated gameplay experience, with the first team to win five rounds in halves of four being declared the winner.

The mode will be available in VALORANT until early January.

When will Ramattra be available in Overwatch 2 ranked?

As Overwatch 2’s second “season” kicks off on Dec. 6, fans will have plenty to be excited about, including a new Mythic skin and an entire collection of skins based on Greek mythology. Most eyes will be on the game’s newest 검증사이트 hero, though, as players jump into battle to see how he’ll affect the meta.

Ramattra, a form-shifting omnic fighting for the rights of his kind, is described as a “tempo tank” by developers. In contrast to the game’s other newest tank hero—Junker Queen, who dives into battle and has the kit to back up her bravado—Ramattra players will likely have to learn a bit of restraint to stay alive.

He officially joins the Overwatch 2 crew on Dec. 6 as 사설토토사이트 season two begins. Players who purchase the season two battle pass will have instant access to Ramattra and can begin dealing chaos immediately. Otherwise, players can unlock him at level 45 in the battle pass. This is a 10-level reduction from the last battle pass, which asked free players to grind to level 55 to unlock Kiriko먹튀검증

Even if you unlock Ramattra immediately, however, he won’t be instantly available in ranked, otherwise known as competitive play.

When is Ramattra coming to competitive play?

To give players time to learn his kit—and for the developers to 토토사이트 narrow down any bugs they have to fix—Ramattra won’t be available in ranked for a full two weeks after his initial release. This is standard practice for all new heroes and has been for most of Overwatch’s lifespan.

This means players eager to climb the ladder in Nemesis Mode will have 토토사이트추천 to wait until Dec. 20 to bring out Ramattra. Tank queues will likely be astronomically long when he’s unleashed on competitive mode, so take those two weeks to build up a good supply of snacks and entertainment.

Former Overwatch pro thinks the level 45 hero unlock change is a massive improvement

The discussion around whether Overwatch 2 heroes should be locked behind the battle pass is still raging on. But yesterday, game director Aaron Keller told fans that the newest hero would be moved to level 45 in the battle pass, instead 안전놀이터 of where it was for season one, at level 55.

Former professional Overwatch League player Brandon “Seagull” Larned commented on the change today during his first stream with the now-released season two battle pass. The newest hero, Ramattra now sits at level 45 for those who choose not to pay for the premium battle pass, instead of level 55.

Seagull said the change actually makes a lot of sense. Because Ramattra will be released to Competitive two weeks after the day the battle pass goes live, it gives players far more wiggle room in their ability to unlock him or any hero released in the battle pass going forward.

“Unfortunately at level 55, versus, 40 to 45, meant 메이저사이트 that you usually needed your third set of weeklies,” Seagull said. “Even if you’re playing every day for even a little bit of time, if it was at level 55, and you did most of your dailies and weeklies, you would need your third set of weeklies in order to actually get that character, and 메이저놀이터 it just felt like shit.”

The response to Keller’s initial tweet notifying players of the change was met with lukewarm responses. Some players felt it was a good step in the right direction, while others still felt that it needed to be moved lower or given freely to players who choose not to purchase the premium battle pass메이저토토사이트

Seagull’s explanation might provide context to those who had a tepid response to the news. Without having to grind for another week for that character, free-to-play accounts can easily get the hero unlocked by the time it comes to ranked, just by playing a few hours a day.

The discussion around the topic is ongoing, with some 먹튀검증 players still upset that they even have to unlock the hero at all. But others are pleased that Blizzard is at least making small moves based on feedback.