Staff Meeting - Tuesday 27th August


Library resources:

  • Hardware
  • Software
  • Location, booking & borrowing

Is ICT just for engagement???

  • What the academics say
  • Filtering ICT capability (LAC area) outcomes
  • SAMR model

FHPS Hardware

Ø iPads - 3 sets of 16 (Early Stage 1, Stage 1 and Stage 2) for classroom use

Ø 27 laptop computers (for library use)

Ø 6 Canon digital Powershot cameras & 3 Sony Cyber-shot digital cameras and 6 telescopic tripods

Ø 14 Flip videos

Ø Video camera and 2 large tripods

Ø Wireless headphones (x8) and digital player (2 sets)

Ø Logitech Webcam

Ø Wireless drawing tablet

Ø Headphones (sets of 3)

Ø Beebots and assorted grids

Ø Nintendo DS consoles with Brain Trainer Maths game

FHPS Software

Ø Audio CDs in IR kits - Fast Forward, Rainbow Reading and assorted single texts

Ø Audio CDs (strongroom) - Sing! and musical pieces for Anzac Day, dance groups

Ø HSIE/ Science and Technology DVDs installed on network

Ø DVDs for individual loan (all KLAs)

Ø DVDs /CD-ROMs to support literacy and numeracy (to be installed on the server)

Online Subscriptions

Ø Sunshine online

Ø SCAN online

Programs to be installed on the server


· Springboard into Comprehension Lvls 17-30 & Lvls 4, 5 & 6.

· Springboard Interactive Lvls 1-30

· Fitzroy Readers Bks 1-20

· Phonics Alive 1

· Phonics Alive 3 - The Speller

· Phonics Alive 4 - Intro. To Grammar

· Phonics Alive 6 - Touch Typing

· Reading for Literacy Lvls 1-4

· PM story books (Blue, green, red & yellow)

· Fast Forward Interactive Lvls 6-25

· Aussie Spellforce


· Targeting Problem Solving Lvls 1-3

· Targeting Maths Launchpad

· Targeting Maths Lab Lvls 1-6

· Braintastic Maths (Upper & lower primary)

· 123 Count With Me

· Fractions, Pikelets & Lamingtons

· Rainforest Maths

Visual Arts

· Google Picasa

· Tux Paint

· Scratch

· Google Sketchup 8


· Captivate 6.0

· Contribute 6.5

· Design & Web Premium 5.5

· Photoshop Elements 11

· Panaboard 4.2.1

· SMART Notebook 10.8.364.0

· Premiere Elements 11

· Master Collection x64 Only 6.0

· Citrix Online Plug-in Web

· Citrix Online Plug-in Full

· Presenter 8.1

· Audacity 2.0

· Google Chrome 2.1

· EdAlive Server 1.4

· Google Earth

· Photo Story 3.0

· Aussie School Fonts NSW 1.1.1

· iTunes

· Irfan View 4.30

· VLC Media Player 2.0.0

iPad Apps

Early Stage 1: 10 Frame Fill, Reading Eggs Sight Words, Rhyming Bee, VidRhythm, Video Star

Stage 1: Quickmath, Flashcards, Story Creator, 1st Fiction, 1st Non-Fiction, 2nd Fiction, Sentence Builder, Jellybean Count, Geoboard, Tellagami, Reading Eggs Sight Words, VidRhythm

Stage 2: Match 10, School A-Z, 10 Frame Fill, VidRhythm, Tellagami, Video Star

What the academics say

“The most significant observation is that the importance of the actual device is not as critical as the presence of a dedicated curriculum program, however, they evidently acted as a motivating influence for students…”

“The key success factor for any Netbook or iPad program is not necessarily the selection of the device but rather is the use of devices by engaged, supportive and prepared teachers within the context of a broader pedagogical change program.”

Dr T. Keane, Prof. C. Lang, Prof. C. Pilgrim, Pedagogy! IPadology! Netbookology! Learning with Mobile Devices. Faculty of ICT Swinburne University of Technology. 2012

“… linking technology to learning objectives is so important. Otherwise, schools could find themselves in a position where the cart (technology) is before the horse (pedagogy). “

Levasseur, A., Teaching Innovation Is About More Than iPads in the Classroom. July, 2012.

“The interactive nature of the technologies was engaging for the students at an operative level. However, when the tasks in which they were embedded did not include appropriate cognitive challenge, students were less engaged and became distracted by the technologies.”

“The pedagogies that appeared most effective were those that were based on using the technologies to solve problems in real-world contexts. When used this way, the iPads were used as tools to assist in achieving a set goal, rather than as a game. An example of one of these lessons was in Year 5, when students were asked to plan a hypothetical outing to the city to watch a movie. The children were able to use several applications on their iPads ranging from public transport timetables to cinema session time applications to plan their day out. The lesson resulted in rich mathematical conversations and problem solving, and high levels of engagement due to the real-life context within which the mathematics was embedded. “

Attard, C., Thanks for the iPads, but what are we supposed to do with them? Integrating iPads into the teaching and learning of primary mathematics supposed-to-do-with-them-integrating-ipads-into-the-teaching-and-learning-of-primary- mathematics/ November, 2012.

SAMR in 120 Seconds