Character Texturing and Rendering

By: Jordan Xavier

Base Mesh Render (Mental Ray)

Pre-Visualization Render

Character Playblast

Colour Pallete

Big image
I used this colour palette to determine how I wanted the creature's skin colour to look. The rest is used to help determine the lighting around the creature.

Lighting Style - Night

Textures

Final Mesh Renders

Final Video Render

Final Character Texturing Render

Final Reflection

The character texturing was a fun project to complete. I had difficulty getting the textures to work on the model but after I changed the material and renderer the model came out fine.