Character Texturing and Rendering
By: Jordan Xavier
Base Mesh Render (Mental Ray)
Pre-Visualization Render
Character Playblast
Colour Pallete
I used this colour palette to determine how I wanted the creature's skin colour to look. The rest is used to help determine the lighting around the creature.
Lighting Style - Night
Textures
Scales
This would be used for the skin of the creature.
Claws
This would be used for the creatures claws.
Teeth
This would be used for the teeth of the creature.
Final Mesh Renders
Final Video Render
Final Character Texturing Render
Final Reflection
The character texturing was a fun project to complete. I had difficulty getting the textures to work on the model but after I changed the material and renderer the model came out fine.