#ConnectedConvos-Classroom Gaming

Making learning fun with gaming!

#ConnectedConvos on Gaming in the Classroom
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Blog: Using Games for Learning-Practical Steps to Get Started

eXPlore Like a Pirate

Want to be a game-changer in education?

Are you ready to transform your classroom into an experiential world that flourishes on collaboration and creativity? Then set sail with classroom game designer and educator Michael Matera as he reveals the possibilities and power of game-based learning. In eXPlore like a Pirate, Matera serves as your experienced guide to help you apply the most motivational techniques of gameplay to your classroom using strategies that work with and enhance (rather than replace) your current curriculum.

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#MathMadness partners with Makkajai

Math Madness is a global contest for all Monster Math users. We have created a global leaderboard, that tracks total candies collected by player across all apps.

March 14, 2016 through April 08, 2016 (both days inclusive).

Contest will begin at 00:00 hrs PST on March 14, 2016 and will end at 23:59 hrs PST on April 08, 2016

Students can play any of the following games, by clicking on the "Math Madness" icon on the home page of any of the Monster Math apps. You can download the apps by clicking on the links below:

Monster Math Free , Monster Math Paid, Monster Math 2 Free, Monster Math 2 Paid, Monster Math 2 Multiplayer Free, Monster Math 2 Multiplayer Paid

The student(s) who has collected the maximum number of candies over the duration of the competition will be declared the winner.

Global Classroom Competition

Makkajai along with our partner Calliope Global is also coordinating global gaming sessions for classrooms across the globe to compete with each other in game of Math.

Details of the competition is available below


Gaming Resources for the Classroom

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Special Needs:

Couple more things to keep in mind when using apps for individuals with special needs:

  1. Adapted learning strategies: Make use of learning strategies that have been proven effective in special education.
  2. Multi-sensory learning: The app should use diverse media which enable users of different learning styles and capabilities such as :Text, audio, images and video clips
  3. Accessibility: Check if the app is able to use iOS’s accessibility such as switches, TTS etc

Here is one online resource which covers special-ed: http://appymall.com/techinspecialed/

Games for Learning in the Classroom

Symbaloo of Gaming Resources in the Classroom


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