Dodgeball

Rules and Regulations of a chosen Sport by Dale and Luke

Introduction of Dodgeball

This leaflet is in place to introduce the rules and regulations of Dodgeball to novices that wish to participate in the sport or gain a greater knowledge.

Rules and Regulations

The team - Teams will be made up of 6-10 players. Six players will participate on the field; others will be available as substitutes but only at particular parts of the game known as timeouts, or in the case of an injury.


The field – Dodge ball can be played inside or outside, as long as the playing field is a rectangle being at least 50ft long and at least 30ft wide, and then split equally in two by a centre line, and attack-lines 3 metres from and parallel to the centreline.


The equipment – The ball that should be used in tournaments and league play will be 8.25” and rubber coated foam ball.


The game – the main objective of the game is to eliminate all opposing players by getting them “out”, this can be done by 2 different methods, the first being, that you hit the opposing player with a live thrown ball below the shoulders, the second is to catch a live ball thrown by your opponent, before it touches the ground.


(Definition of a live ball: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field, wall, ceiling, etc)


Boundaries – during play, all of the players must remain within the boundaries of the playing field, the players must leave the boundaries through their end-line only to retrieve a stray ball if they must, but then have to return through the same end line.


The opening rush – The game first starts by placing the dodge ball along the centre line, 3 of them on one side of the centre hash and then 3 on the other side, as seen in the diagram above. Players must then take a position behind their own end line. The official then gives a signal that the game can start and the teams may approach the centreline to retrieve the balls that have been placed. This signal given by the official officially starts the contest. Teams may also only retrieve the three balls to their right of the centre hash. Once a ball is retrieved it must be taken back behind the attack- line located 3 metres back, before it can be legally thrown.


Timing and winning a game - the first team to legally eliminate all of the opposing players can and will then be declared the winners. A 3-minute time limit has been established for each contest, if neither team has been eliminated at the end of 3 minutes, the team with the greater number of players remaining will then be declared the winner.


Timeouts and substitutions – each team will be allowed only one, 30 second timeout per game, at this time a team may substitute players into the game.

5-second violation – in order to reduce stalling, a violation is put I place, this will be called if a team in the lead controls all six of the balls on their side of the court for more than 5 second, this also applies to tied teams.


Rule enforcement – during pool play or regular-season matches, rules will be enforced primarily by the “honour system”. Players will be expected to rule whether or not a hit was legal or whether they were illegally eliminated. All contests will be supervised by a court monitor. The court monitors responsibility will be to rule on any situation in which teams cannot argue, the court monitors decision is final with no exceptions.


N.A.D.A code of conduct –

1. Understand, appreciate and abide by the rules of the game.

2. Respect the integrity and judgment of game officials and N.A.D.A staff.

3. Respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat.

4. Be responsible for your actions and maintain self-control.

5. Do not taunt or bait opponents and refrain from using foul or abusive language.

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