HET Model
strategies incorporating intelligence from experience
There are 9 Body-brain compatible elements.
- Enriched Environment
- Meaningful content
- Collaboration
- Movement
- Choices
- Adequate Time
- Immediate Feedback
- Mastery
- Absence of Threat and Nurturing Reflective Thinking
Enriched Environment
Humans have 19 senses and there is a direct correlation between brain activity and the number of senses activated. An Enriched Environment focuses on activating all 19 senses of sensory input to assist in the learning of a concept or skill.
1. Sight 2. Hearing 3. Touch 4. Taste 5. Smell 6. Balance
7. Vestibular 8. Temperature 9. Pain 10. Eidetic imagery
11. Magnetic 12. Infrared 13. Ultraviolet 14. Ionic
15. Vomeronasal 16. Proximal 17. Electrical
18. Barometric 19. Geogravimetric
See page 1.8 for detailed explanation.
In the classroom the 19 senses can be grouped into 6 categories when applied to instructional strategies and curriculum.
1. Being There: occurs when concepts and skills are studied in their real world context - activating all 19 senses
2. Immersion: replicates the real world context of the being there experience in the classroom as fully as possible - activating 13 of the 19 senses
3. Hands-on of the Real Thing: examination of real world things with out going somewhere/bringing it to the classroom - activates 9 of the 19 senses
4. Hands-on of Representational Items: models of real things - activates 4 of the 19 senses
5. Secondhand: found in books, computers, DVDs, and other multi-media presentations - activates 3 of the 19 senses
6. Symbolic: requires high linguistic and spatial intelligence to make use of symbolic input as well as prior knowledge related to the new concepts - activates 2 of the 19 senses
1. Sight 2. Hearing 3. Touch 4. Taste 5. Smell 6. Balance
7. Vestibular 8. Temperature 9. Pain 10. Eidetic imagery
11. Magnetic 12. Infrared 13. Ultraviolet 14. Ionic
15. Vomeronasal 16. Proximal 17. Electrical
18. Barometric 19. Geogravimetric
See page 1.8 for detailed explanation.
In the classroom the 19 senses can be grouped into 6 categories when applied to instructional strategies and curriculum.
1. Being There: occurs when concepts and skills are studied in their real world context - activating all 19 senses
2. Immersion: replicates the real world context of the being there experience in the classroom as fully as possible - activating 13 of the 19 senses
3. Hands-on of the Real Thing: examination of real world things with out going somewhere/bringing it to the classroom - activates 9 of the 19 senses
4. Hands-on of Representational Items: models of real things - activates 4 of the 19 senses
5. Secondhand: found in books, computers, DVDs, and other multi-media presentations - activates 3 of the 19 senses
6. Symbolic: requires high linguistic and spatial intelligence to make use of symbolic input as well as prior knowledge related to the new concepts - activates 2 of the 19 senses
Movement
The body and mind share a direct link. Movement is fundamental to the brain and learning. The front half of the brain is used for organizing action both physical and mental. Movement is also crucial to every brain function.
Being there experiences provide action, emotion, and raw material for the cognitive process.
Movement can be used to:
Being there experiences provide action, emotion, and raw material for the cognitive process.
Movement can be used to:
- Energize or slow the pace of emotions
- Hook students
- use the body to create memorable simulations
Hands on/Kinesthetic experiences will assist students understanding of new concepts and skills.
Immediate Feedback
Immediate Feedback a necessary element assisting in pattern seeking and program building in the learning environment. Learning is it's own kind of reward and feedback tells us if we successful. This success produces a chemical high from a burst of neurotransmitters. Immediate, unambiguous, and intrinsic feedback leads to accurate learning. Individuals don't have to guess if they are correct or wait to see how well they are doing which may lead to learning concepts wrong or not at all.