Character Texturing and Rendering
By Rebecca Heard
Base Mesh Renders
I chose these colours because my character's style is like Avril Lavigne from 2002. She has the baggy camo pants, combat boots and 3/4 shirt and suspenders. The colours she wore were darker earth colours and blacks.
Lighting Style Examples
I like the warm look of this lighting and think it would work well with the colour scheme I chose.
I like how the lighting isn't to harsh and bright, and it's not too dark.
I would use a shiny material that looks like this, for the suspenders, because I want them to have some texture to it like this, but I want it to be simple.
I will use a leather texture for the combat boots.
I want to use a camouflage texture for the cargo pants.
I want to possibly use some fishnet on her arms, for under her shirt.
Polished Stainless Steel
I want to use a polished stainless steel texture for the piercings.
I want to use a fabric material like this for the shirt.
I really like how the textures came out on my character! A challenge I had was when I had brought the eye texture into maya, it was partially transparent so I had to go back into substance painter and fix it, and had to do that a couple times to finally get it to work. I also wanted a fishnet texture on her arms, but the texture wasn't turning out the way I had wanted it to. I tried using a stencil and tried using a fishnet brush I made and neither looked good. When I used the stencil for the numbers on her shirt, they came out not straight, so I had to fix it freehanded. If I could redo this project I would go back and find a better stencil for the numbers and make them look straight and clean. I also don't like the boot texture, and I wish I had a better modelled boot (I'm not so good at modelling, so I just duplicated the foot and made it bigger) so they would actually look like combat boots.