Riverview Minecraft Club
Information & F.A.Q
Students often work together to create obstacle courses for other groups.
Projects/tasks are presented to the groups that necessitate teamwork and creative problem-solving.
Riverview have a survival server and a creative server for students to join.
If you have any questions that are not answered below, by all means, feel free to drop a line and I will get back to you as soon as possible!
Q. What do kids actually do in Minecraft Club?
A. We run two servers for students to use--a 'Creative' server and a 'Survival' server. On the Creative Server, students are free to build freely with unlimited blocks and resources. In the past students have built cities, large collaborative works of pixel-art, interactive games, obstacle courses and mazes, puzzles and traps, etc. On the 'Survival' server students have to gather their resources in order to build, can explore the randomly generated world and its biomes, and are given group goals through "quests" Mr. Stanley creates.
Q. We don't own Minecraft. Do we have to buy it?
A. Nope. We own licenses of a specially made version of Minecraft called Minecraft: Education Edition that we use.
Q. We do own Minecraft. Does that make any difference?
Q. How much does it cost?
A. $70. I had sticker-shock when I saw that price as well, but when broken down it makes more sense: this year students are meeting for 10, 2-hour sessions. $70 for 20 hours = $3.50 per hour that your child is at Minecraft Club.
Q. When does it start/meet?
A. The 2nd & 3rd grade group will meet Tuesdays after school and the 4th & 5th grade group will meet Wednesdays after school. The dates that each group meets are:
2nd & 3rd grade (Tuesday nights)
4th & 5th grade (Wednesday nights)
Q. How do I register?
A. All registration is done through Farmington Community Ed either online via the link at the top of this page or over the phone at 651.460.3200.
Q. My kindergartener/1st grader LOVES Minecraft. Can she/he join?
A. Sure, when she/he's in 2nd grade!
The reason that we don't open Minecraft Club to younger students has more to do with their unfamiliarity with operating our computers in the computer lab and less to do with their aptitude for all things Minecraft. Students in Minecraft Club regularly have to log in/log out/reboot/change IP addresses for servers/hex-edit Linux kernals and those are most easily done once the students have spent a year or two at Riverview using the computer labs.
Q. What's so great about a videogame that you'd make an after school activity for it?
A. Minecraft is a medium through which students can work creatively as well as cooperatively. In Minecraft Club students are faced with open-ended problems for which they frequently need to work together to create solutions for. Students learn to work cooperatively both in the real world and in-game to accomplish their goals.
From the Minecraft: Education Edition website:
Video games are a great way to engage students and personalize lessons. They provide “an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy” [McGonigal, 2011]. Researchers in 2013 found that 30 minutes of daily video game play led to increased brain plasticity along with additional development in areas crucial for spatial reasoning, strategic planning, working memory, and motor skills [Kunh, 2013].
- Kuhn, Simone. Playing Super Mario induces structural brain plasticity. Molecular Psychiatry, 2014 Vol. 19, pgs 265-271. Web. 16 Sept. 2015.
Other relevant research:
- Bos, B., Wilder, L., Cook, M. & O’Donnell, R. Learning Mathematics through Minecraft. Teaching Children Mathematics, Vol. 21. No. 1 (August 2014), pp. 56-59.
- Canossa, A., Martinez, J., Togelius, J. (2013) Give Me a Reason to Dig: Minecraft and Psychology of Motivation. In Ieee conference on computational intelligence and games.
- D’Angelo, C., Rutstein, D., Harris, C., Bernard, R., Borokhovshi, E., Haertel, G. (2013). Simulations for STEM Learning: Systematic Review and Meta-Analysis (Executive Summary). Menlo Park, CA: SRI International.
- Gee, J. (2007). What Video Games Have to Teach Us About Learning and Literacy, New York, NY: St. Martin’s Press
- Kapp, K. (2012) The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. San Francisco, CA: Pfeiffer.
- Lopez, J. & Garrido, C. Pedagogical Integration of the Application Minecraft EDU in Elementary School: A Case Study. Universidad de Murcia. Pixel-Bit. Revista de Medios y Educacion. No. 45. July 2014
- McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and They Can Change the World. New York, NY: Penguin.
- Takeuchi, L. M., & Vaala, S. (2014). Level up learning: A National Survey on Teaching with Digital Games. New York: The Joan Ganz Cooney Center at Sesame Workshop.
- Toppo, G (2015). The Game Believes In You: How Digital Play Can Make Our Kids Smarter. New York, NY: St. Martin’s Press
Q. Why is there only one session of Minecraft Club this year when in the past there's been two or three?
A. First, because this year our computer labs were upgraded to a new OS (Windows 10) which meant our old software (MinecraftEDU) no longer works. Second, because Mr. Stanley's wife is due with our second baby this Spring. :D
A birthday celebration was had for a student, complete with a light-show, cakes, and fireworks.
This fireworks show was wired up by the 4th and 5th graders at the finish line of the triathlon course they built for the 2nd and 3rd graders. It was one part horse-back riding, one part boating/swimming, and one part parkour.