SPED 432 Assessing & Teaching Math
By: Teri Smith
Instructional Practices for Computation and Problem Solving
Helps put an emphasis on enabling students to understand the concepts of math prior to memorizing facts, algorithms, and operations.
You begin with the concrete level where the student uses 3-dimensional objects to solve problems. The second level is the semiconcrete (or representational) students use 2-dimensional drawings to solve problems. Last is the abstract level where the students looks at the problem and tries to solve it without using objects or drawings.
Instructional Games in Math
Help students learn their numbers and how to add with out the student knowing it.
http://www.teacherspayteachers.com/Product/Apple-Math-Match-Game-Freebie-310761 This is a game I found for younger students to learn their numbers.http://www.teacherspayteachers.com/Product/Math-Game-Shipwreck-using-Dice-1025558 This is a game for older students to learn how to tally and add up points.
Self-Correcting Math Materials
http://www.teacherspayteachers.com/Product/Free-Self-Correcting-Number-Word-Puzzles-0-20-1051775 This is a game for younger students to learn what a number looks like and how the number is spelled out.
http://www.teacherspayteachers.com/Product/Puzzle-Me-Math-Fractions-Sample-1011900 This is a self-correcting game for students to learn their fraction facts.
Commercial Math Programs
Strategic Math Series is designed to enable students with math difficulties to understand acquire, remember, and apply math concepts and skills. The program is based on research in effective teaching, learning strategies, memory, mastery learning, applied behavior analysis, generalization, and student motivation. Eight instructional stages are included: pretest, concrete, representational, DRAW, abstract, post-test, practice to mastery, and periodic review. All lessons include scripts to guide the teacher through the instructional components of advance organizer, demonstrate/explain, guided practice, independent practice, problem solving, and lesson feedback. Manuals are available for addition facts 0-9, subtraction facts 0-9, place value, addition facts 10-18, subtraction facts 10-18, multiplication facts 0-81, and division facts 0-81.
Computer Software Programs in Math
One game is MATH BLASTER. It covers various math curriculum skills. Students ages 6-12 play in a fast-paced, action-packed futuristic adventure in which robots controlling the galaxy must be defeated. Through practice and play, students build math confidence and increase speed and accuracy in math areas such as addition, subtraction, multiplication, division, fact families, problem solving, equivalents, and mental math.