Shattered
.: Storyboard :.
The Basic Information
Shattered is a mystery game, following the murder (shattering) of the Mayor of a town. All the characters are made out of pure porcelain. The main idea of this story is related to Domestic Abuse in relationships. This would be shown through cracks in characters. The deeper or larger their cracks are, the more abuse they are receiving. (The Mayor ends up being shattered by such an event, as it ends up being discovered.) Two detective partners are hired to find the murderer, and be done in time to continue their way to the next case which is miles ahead. This can be played on any game format. (PC, XBox, PlayStation, Nintendo DS, etc.) At the beginning, the player is given a choice between Damien or Piper (male or female character). This choice could possibly affect the game as a whole, depending on how you play.
For this scene, we are looking at the climatic discovery investigation scene, where the Mayor's murderer is revealed. This scene is in Piper's Point of View, and the player sees through her eyes except for some parts of cut scenes that explain extra information or a transition. Though this scene does not display it, the player is given dialogue that can be spoken during some cut scenes, but not all.
Frame 1
This is the start of the short cut-scene, in Piper's POV. The door opens into the office. Everything is cleaned up from earlier when the crime scene was a mess. It is quiet, and only slight sound effects are used to set the mood. The door will be the main sound effect. This is an establishing shot.
Frame 2
The door opens all the way and reveals Damien standing there, gazing at the office scene. He begins to speak after he notices the player enter the room. "There is something we are missing." The player can press any button to continue his speaking. This is a Medium Long Shot.
Frame 3
"All villains leave something behind." Damien states this in a matter-of-fact tone. This is the last sentence he states in this view, and is also a Medium Long Shot.
Frame 4
The view changes to Damien talking over his shoulder to Piper, in a third person perspective. He states, "You should be able to find something." His tone is soft in this, though is normally harder through the game. This is a Close Shot.
Frame 5
The view cuts to a Medium Long Shot of Damien, but an Establishing Shot of the office as well. Damien walks out to the left of the player, and does not reenter or speak again. Bubbles pop up so that the player can choose what they want to investigate first. Speech will appear for the player in this scene relating to the character's reaction of the clicked object. In this instance, the desk will be chosen first.
Frame 6
The desk is shown as an overall view, with bubbles to investigate the objects placed on it. This will be going in order of: Papers in the middle of the desk, coffee stains, the paper in the top right corner, then the pictures. The camera is in a Long Shot.
Frame 7
This is an overall view of the speech bubble on the Desk View before there is speech.
Frame 8
In this shot, the player supposedly chose the papers in the middle of the desk. The dialogue from Piper is: "These are just reports."
Frame 9
The player has chosen the coffee stains in the bottom right corner (though they are around the table as well). Piper says, "He must have liked coffee."
Frame 10
The player then chooses the paper in the top right corner. Piper states, "I can't read it."
Frame 11
The player chooses the photos last. Piper speaks and says, "These are odd." She then proceeds to 'pick up' the pictures to look at them closer.
Frame 12
The first photo that appears is one of a sleeping dog on the street. Piper comments, "I've seen this dog." Earlier in the game, the dog would have been noticed off to the side and would be included in a cut scene, so the player would recognize the dog as well. This is a supposed Close Shot of the picture in the frame.
Frame 13
Piper's speech continues for the dog photo. "It lays near the bakery." The player would have noticed this earlier as well, if having remembered.
Frame 14
This picture would be next after the dog picture would be put down. It shows the Mayor on the left, and the Baker on the right. The player should know something is off, as the Baker will refuse to have known the Mayor anything further than a customer. Piper states, "That's the Baker..." This is also a Close Shot.
Frame 15
This leads to a Close Shot of Piper as she pieces this together, which is a short monologue of her thoughts out loud. Her face would change expression depending on what was said. Here, she says, "It has to be her." This is referring to the Baker.
Frame 16
This is the first evidence in the case from earlier in the game. Bread crumbs were found around the shattered pieces of the Mayor. "The bread crumbs..." Piper starts with.
Frame 17
"Her authority..." Piper says next, which would be referring to the Baker's seeming dominant stance towards other citizens of the town (not to mention, the detectives) and how she received the highest payout from the Mayor's will, which would be revealed towards the middle of the game.
Frame 18
"December's resemblance..." Piper is referring to the Baker's daughter, who is named December. The girl would be introduced at the beginning of the game in a short meeting, and later poke into the investigation here and there. There would be speculation arisen about the Mayor's role for December, as she will have resemblance to the Mayor as well as the Baker. Later it would be discovered that December was the Mayor's daughter with the Baker.
Frame 19
"It all makes sense." Piper knows the murderer by this point, and the player most likely does as well.
Frame 20
This is the final frame of the storyboard. Piper knows the murderer. While their name is not stated, it is clear who is guilty. "She shattered him." The cut scene would fade out after the player pressed any key to go to whatever came next, which would be a scene where the Baker is arrested.
Sources Used
Editing Program: GIMP 2.0
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