Character Texturing and Rendering
by Chirag Parikh
RenderA
Front 3/4 View
RenderB
Back 3/4 View
RenderC
Perspective Lower Angle
Pre-Visualization PlayBlast
I intend to add some other models on this turn table to give it a look of some scene which would be relevant to the characters persona. The reason why I have chose this character is because his sturdy and tough appearance. He seems more like a soldier which would enable me to set a scene in the turn table as well as I can use his torso on which it seems like there's a armor already on his chest.
PB
Final Render
FinalTurnTable
Color Pallet For the Character
Texture References
Police Sci-fi Armor
This is just the reference for now. However I am planing to create my own different one using this reference or any other.
Hand Gloves
Army Cloth Texture
UVMap_Textured
Lighting Concept
Lighting Style1
Subtle and effective
Lighting Style2
Dark Blue with other contrast lighting on Character
Lighting Style3
Reddish Effect through Lighting with some dark background color.
Reflection
I wanted to spend more time on Texturing and wanted to make it look more realistic. As far as the Lighting is concerned, I wanted to make it look more darker in order to make give the scene a spooky look overall in a way that would create an ambience of him being alone in the jungle, probably during the evening time. I purposely didn't add much in the turntable in order to avoid long time in Rendering! But still wanted to create a jungle sort of a scene which I was able to create to a certain extent.