Behavior Bits
November 2020
Navigating the New
The understatement of the year has been that things are changing.....again. As the weather gets cooler and the novelty of school reopening wanes, the need for behavior intervention support is ever increasing. Butte's school year started off with online learning. Parents honorably held the responsibility of academic engagement from the home - a space which typically is reserved for leisure activities and family gatherings. School staff came back after summer break showing resiliency in their response to the changing instructional modalities and the learning curve which came with it. Students are again bouncing back from experiencing a shift in their routines, schedules, and expectations. I truly commend you all and hope that these Bits have been helpful to meeting a need that has emerged during these historic times. Keep on keeping on, you all are doing AMAZING.
What
Gamification, "the application of game-design elements and game principles in non-game contexts," is an effective tool for behavior change.
Why
Check out this article, which examines the 8 core human drives around why gamification is a noteworthy investment if you work, or live, with youth.
How
Class Craft is one example of gamification on lesson plans. Students navigate quests to obtain health and other points in this virtual learning environment.
Behavior Bits November 2020