STEAM with fairy tales Newsletter

Our Special Summer Edition

A few words about our eTwinning Project 'Steam with Fairy Tales'

This project was meant to develop children’s creativity through analyzing well-known fairy tales using STEAM methods.Students were exposed to activities related to Maths, Engineering, Art, Science and Technology.

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OUR PROJECT GOALS



  • to develop children's creativity
  • to strengthen their vocabulary by analyzing stories
  • to learn how to express their thoughts and ideas through art
  • and creative works
  • to improve and expand with the help of scientific teaching methods children's mathematical abilities
  • to learn to use ICT tools designed for drawing and more
  • for teachers to share experiences on how to apply the STEAM method in their teaching

Our logo

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OUR PROJECT PLAN

September:

  • collection of parental consents
  • the introductions of teachers, schools
  • online meeting (project plan, activities, responsibilities)

October:

  • Europe Code Week partIcipation
  • students draw scenes of their favorite fairy tales
  • students introductions
  • each partner will select one fairy tale (preferably related to counting, numbers), find partners for collaboration in small groups and organize activities related to STEAM method in his classroom.

November:

  • all partners will suggest classic fairy tale related to magic and students choose one of them by voting. STEAM activities will be organized and shared;
  • collaborative online drawings for students (about the chosen fairy tale).

December - January

  • challenge for students (can you guess the fairy tale, we have performed to you?)
  • online meetings in small groups.

February:

  • collaborative work for students:Our collaborative e-book. Time to create our own fairy tale!

March- April:

  • evaluation of the project
  • final online meetings for teachers, students
  • playing a kahoot game related to what we have learnt in the project
  • spreading the word about the project
  • final works with project results.

PARTICIPATING SCHOOLS

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WEB TOOLS USED

ACTIVITIES PERFORMED BY STUDENTS:

Drawings of students' favourite tales

All students were invited to choose their favourite fairy tale and draw one of its scenes in order for the rest of the students to guess the fairy tale. This activity was completed by the creation of an ebook/album of all students' drawings that you may see below!

It was a very exciting activity for all students!

Can you guess the tale?

STEAM with fairy tales: Participation in the "Programming Week for All" challenge

Through our eTwinning project we organized events as part of the #CodeWeek Programming Week from 17 to 22 October. European Programming Week is an initiative that aims to make programming and digital literacy accessible to everyone, in a fun and interesting way. For all partners in the project the code week was dedicated to fairy tales! Initially the partner schools wrote code inspired by elements, objects and heroes of fairy tales.Then we used the bee bot to program actions from our fairy tales. Then we shared with the partners all our activities through the digital collaboration tool padlet. Students tried to break the code created by the other schools and then we added all our actions to the website map of the Programming week https://codeweek.eu/events.

Finally, schools created a team and took part in the "Programming Week for All" challenge where we managed to win the Certificate of Excellence of the Programming Week!

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LET'S FOCUS ON FAIRY TALES WITH NUMBERS!

FAIRY TALES WITH NUMBERS ACTIVITY

Each partner school was free to choose one fairy tale related to counting & numbers, find partners for collaboration in small groups and organize activities related to STEAM methods in our classrooms.

Our small group collaboration!

OUR SMALL GROUP:


  1. Arsakeio Kindergarten of Thessaloniki
  2. ScInf San Michele, Terni-Italy
  3. 145 Kindergarten of Athens
  4. 5th Kindergarten of Kilkis


We decided to work on the tale 'The 3 Little pigs'

Here is the link to the activities that our students performed related to the fairy tale 'The 3 Little Pigs':

https://view.genial.ly/6345ce41d1f1c8001141c950/interactive-content-animal-race

The challenges were given by animals students love!

All instructions for the challenging activities were given to our students by fictional characters that had their own voice!


Kitty the cat

Alex the dog

Linda the bee


These challenges strongly engaged all students who wanted to help the cat, the dog and the bee fulfill their goal!

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DRAMA SKILLS CHALLENGE

Act it out! Break a leg!

'WOOLF' Our school's dramatization of the well-known fairy tale

WOOLF Our tale


The story our school chose:

A wolf and a sheep fall in love. They have a son that they call Woolf – he's half wolf, half woolly sheep! This is Woolf's story.


Its about friendship and identity. Wolf friends stick to the appearance of the wolf, and their friends stick to the sheeps figure, so Wolf WOOLF has problems when contacting other animals. It is a very interesting story conveying a strong message!

Woolf ARSAKEIO KINDERGARTEN THESSALONIKI eTwinning Project STEAM with fairytales

STEAM ACTIVITIES FOR HANSEL & GRETEL

steAm with HANSEL AND GRETEL

All schools were asked to create, perform and suggest STEAM activities for a particular fairy tale that we all voted for. The tale was Hansel and Gretel! The schools after reading the book in their classes and discussing about its characters and the message that the tale conveys they decided on different activies in which they applied the STEAM method.

MATHS, ENGINEERING, ART, SCIENCE & TECHNOLOGY

The bad witch's hat

PUPPETRY

Students loved creating puppets to act out the tale 'Hansel and Gretel'. Puppetry is a form of theatrical performance that involves the manipulation of puppets. Our students created puppets representing Hansel, Gretel and the bad witch. This way they had the opportunity to become puppeteers and successfully animated the tale's characters.

Let's write a different ending to the tale!

All students were asked to discuss about a different ending to the story. Students needed to find a more peaceful one. So after a lot of brainstorming of what a peaceful ending could be all teachers posted their students' suggestions that you may see below.
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OUR E-BOOK OF STEAM ACTIVITIES FOR HANSEL & GRETEL

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Our collaborative Drawing Hansel & Gretel tale

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Our collaborative Kahoot game!

A project is no fun without games! Especially when we talk about littles ones!!!

So the founders of the project arranged for all schools to meet in groups and play a kahoot game that included questions related to activities that our students performed throughout the year! The result was unbelievable! All schools had so much fun playing this game!

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OUR COLLABORATIVE TALE

SHARING CELEBRATIONS THROUGHOUT THE YEAR

OUR MEETINGS

All partner schools were invited to write together an imaginary tale. One school would start the tale and the other would follow one by one. Although this task seemed difficult students of this age, they came up with many ideas on how to evolve the plot! In the end a wonderful tale was created!

FINAL COLLABORATIVE PRODUCTS

OUR CERTIFICATES

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OUR PROJECT EVALUATION RESULTS