Character Texturing & Rendering
By Monty Martin
Base Mesh Renders
Character Turnaround Final Render
Character TurnAround
I chose to present my character in this way so that the viewer would be able to really see the textures. Originally i wanted to go for a darker lighting but i realized it would be to difficult to see the textures. i wanted to go for a more scary approach with the character.
Colour Pallet
Reason as to why i chose for darker colors was i wanted to have a more scary character because the model in my eyes instills more fear. i went with a darker green because i was thinking of either going with a dark green or dark brown for skin color of the scales. i chose a more darker red for his gums and a silver white for the teeth color.
Lighting Examples
Dark Lighting
I want to use this lighting for the scary and darker feel to it. i really think this could work for my scary shots.
Soft Dark Lighting
this shot could be useful if i made the shot darker for it, i do like that it has softer lighting and more shadows.
Red Dark Lighting
i love the soft red in the lighting. i really think if i were to use the red it would portray the darker and more scariness of the scene a lot more accurately.
Texture Examples
Bone
this texture could be used for the claws and the teeth texture.
Scaly Skin
this texture will be used on the characters skin. i think the character has more of alligator skin attributes than anything else.
Gums
This is the texture i'm thinking of using for the gums in the mouth. i will try and soften the red for more of a pink texture than red so it portrays more gum texture.
Reflection
The challenges i faced was when i took the model over to substance painter i ran into plenty of issues that discouraged me from using it so i ended up texturing it instead. another issues ran into was matching up the textures with the skins. i think if i had went into the model itself and added more faces the edges would of came out more soft the hard edges. A small issues i had run into was trying to get the right lighting when rendering out in hardware. i had a great dark lighting that showed the key parts of my character such as teeth but it came out extremely dark and was unable to see the textures. I know now for next time to brighten up the back lights for stronger shadows for next time. if i had a chance to do this again i would add more soft lighting so my shadows come out more darker next time.