How we're using MinecraftEDU to build narratives of tomorrow
What we are doing
Going SOLO to change the narrative scene.
- Provides a powerful mental model for students.
- Changes the way students think about learning outcomes.
- Effort over luck/ability (accessible to all students).
- Students monitor their own progress and make the next step in their learning.
- Raises confidence and engagement.
Assists students to answer 3 key questions about their approach to learning.
What am I learning? / How am I going? / What do I do next?
Click here to find out more about SOLO Taxonomy
A bit of reflection is always positive
Examples of SOLO in action
Creating characters through SOLO
HOT SOLO Map
Here we use a SOLO Describe ++ Map to assist us to map our knowledge into a clear and easy to follow map. This map helps us collect data on a character in our story. Each bubble has a key purpose in create a character our audiences will connect with.
We use the SOLO map and start to chunk together different elements. Here we identify key characteristics of our character, explain why we gave the character these characteristics and then explain what impact these characteristics will have on the text and our audiences.
I think that...
We then complete our map by collating all of the data we placed into our map to generate a conclusion that outlines what impact our character has and how this impact with happen e.g. through their characteristics and even actions.
HOT SOLO Map
Something to hold always helps
Here we use another SOLO Map to assist us to order the main events in our narrative. We use the map to sequence the beginning, middle, conflict and resolution.
We chunk all of the parts we want to have in our narrative into 4 sections. We identified that our narrative will have a beginning, middle, conflict and resolution. We also describe the impact we think each part will have on our audience.
The impact is...
To complete this map, again we complete a conclusion around how we think our narrative will be received by our audience. We can also ask our peers for feedback and make changes if we need to.
Imagining the future
We use a simple describe map to get everything in our heads down onto paper in a format that is organised an not a huge mess. This helped us evaluate whether or not the features of our settings were quality or worthless.
Once our map was completed, we drew our setting, finally putting all the chunks together (chunking) and the final product looks something like this. Here we use the map to inform our drawings and give our setting blueprint direction.
Set in stone
As with every SOLO map, the conclusion we draw is the most important part. Here we draw together all the chunks and write a conclusion about how we think our audience will be positioned and view our settings.
Imagining the future
The BIG CHUNK
We named Level 1 the play level because that is exactly what we did. We downloaded MinecraftEDU made sure that it worked on our laptops. We then all played together when Mr Hull gave us time. We used level One to ask any questions we had and fix any problems. It also helped us help each other if we needed it like ways to build, how to make things and how to work together.
In Level 2, we negotiated with Mr Hull and each other what our project would look like. We were challenged each other to create a design pitch with a 4 stage narrative for a brand new game. In this stage we used SOLO Maps to help us create character profiles for our protagonists and antagonists as well as our settings. We also used a SOLO Sequence map to create a draft sequence map of the events in our narratives and create investment in our design pitches.
Level 3 is the build stage because here we use feedback from level 2 from Mr Hull and our peers to begin to build our narratives in MinecraftEDU. We used a mod we found that allows us to create dialog and characters and intertwined our building into our design pitch documents. We looked at dialog in our favourite narratives and evaluated how points of view position us as an audience.
Level 5 is where we are at the moment. From all of the feedback we have received we need to make the choice of fight or flight. If an element of our design pitch isn't working, we either fight for it and build it to work in our narrative or we leave it out of our design pitch and take flight, building new components that we think may work better.
Where does MinecraftEDU fit in?
MinecraftEDU is a modification of the normal Minecraft and honestly, we love this mod just as much as we love the real version. Click here to find out more about this modification. Mr Hull says the best part is that it is all controlled by the teacher so if there is any problems, you can fix it and get on with building.
Even better, our parents want us playing minecraft now, they even play with us!
MinecraftEDU in Full Throttle
A modification or two never hurt anyone
Below is a very, very helpful youtube clip that explains how to use the mod.