singlets are a mandatory thing in Wrestling in almost all tournaments. Singlets are very tight on your body and are very light. The singlet pictured here is any where between $400 to $1000
Wrestling shoes are also mandatory for Wrestling. Wrestling shoes are very light and durable shoes that help you grip and maneuver the mat. The shoes pictures are called Rulons and can cost between $250 and $500
Knee pads or knee pads are protective gear worn on knees to protect them against impact injury from falling to the ground or hitting an obstacle, or to provide padding for extended kneeling. Knee pads cost between $10 and $100
There are many benefits you can receive from doing wrestling. Wrestling helps u stay in shape and teaches you discipline. Anyone can do it, Mental skills, total body workout, cardiovascular, increased endurance, helps maintain proper nutrition, and burns lots of calories. There are plenty of benefits awarded to the wrestlers who dedicate themselves to the sport. It’s obvious that wrestling develops a physically strong base, but it also teaches lessons that can be translated into other aspects of life once a wrestler’s career is over.
Ringworm is a common infection of the skin and nails that is caused by fungus. The infection is called “ringworm” because it can cause an itchy, red, circular rash. Ringworm is also called “tinea” or “dermatophytosis.” The different types of ringworm are usually named for the location of the infection on the body.
Impetigo is a contagious bacterial skin infection most common among preschool children. People who play close contact sports, such as wrestling are also susceptible, regardless of age.
Herpes simplex (Simplexvirus) is a viral infection that can be classified into two separate categories: Type I and II. Type I is the kind that is associated with the sport of wrestling, which is in the same category as cold sores and fever blisters. Type II is associated with genital herpes, and is virtually non-existent in wrestling. Both types of herpes can infect nearly any part of the body and are highly contagious.
A wound is a type of injury which happens relatively quickly in which skin is torn, cut, or punctured (an open wound), or where blunt force trauma causes a contusion (a closed wound).
A fracture is the separation of an object or material into two or more pieces under the action of stress.
Concussion, from the Latin concutere ("to shake violently") or concussus ("action of striking together"), is the most common type of traumatic brain injury.
- Takedown = 2 Pts. From the neutral position, when one wrestler takes the other wrestler down to the mat and controls him from the top, a takedown is scored – 2 Pts.
- Reversal = 2 Pts. When a wrestler is on the bottom in the referee’s position and reverses his opponent to the top in the referees position, a reversal is scored – 2 Pts.
- Escape = 1 Pt. When a wrestler is on the bottom in the referee’s position and escapes to the neutral position without reversing the top man, an escape is scored – 1 Pt.
- Near Fall (back points/exposure) = 2 Pts. When the bottom wrestler has his back exposed to the mat on an angle of 45 degrees or less for a count of at least 2 seconds, but less than 5 seconds, a 2 Pt. near fall is scored.
- Near Fall (back points/exposure) = 3 Pts. When the bottom wrestler has his back exposed to the mat on an angle of 45 degrees or less for a count of 5 seconds or more a 3 Pt. near fall is scored.
- Penalty Points can be awarded to the opponent of the wrestler in violation of certain rules and conduct. The following is a list of commonly awarded penalty points.
- Stalling (one or both wrestlers not initiating action or one wrestler being totally defensive and backing away from opponent) – Initially a warning, followed by penalty of 1 Pt., with each additional incident incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.
- False Start/Illegal Start Position (starting before the whistle blows, top or bottom wrestler not aligned in the proper referee's position) – 2 warnings, followed by 1 Pt. penalties for each additional incident – No Disqualification.
- Clasping (top wrestler clasping hands together without having the bottom wrestler on his back) – Immediate 1 Pt. penalty. Each additional incident is followed by incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.
- Illegal Holds (full nelson, figure 4 the body, scissor the head, headlock without the opponent's arm, etc.) – Immediate 1 Pt. penalty. Each additional incident is followed by incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.
- Technical Violations (grasping uniform/headgear, improper equipment (i.e. no headgear), fleeing the mat, unsportsmanlike conduct, unnecessary roughness) – Immediate 1 Pt. penalty. Each additional incident is followed by incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. – Disqualification.
- Cause for Ejection Penalties – Gross misconduct, slamming or any illegal move that injures an opponent. That injury defaults the match.
- Overtime Scoring – A winner must be declared in all individual matches. If a match is tied at the end of regulation, the following overtime scoring system is used in order, until a winner is declared.
- 1 minute sudden death period (first person to score wins).
- Two 30 second tie breakers (wrestlers swap referee’s positions). If match is still tied, it goes to a ride-out.
- 30 second ride-out (wrestler who scored first has the choice in referee’s position). If wrestler escapes from bottom position, he wins. If he is ridden-out for the 30 seconds, he loses.
- Team Scoring System – A wrestling team scores points via the results of individual wrestler’s matches.
- 6 Pts. – Wrestler wins by pin or forfeit, injury default, disqualification of the opponent.
- 5 Pts. – Wrestler wins by technical fall (lead of 15 Pts. during the match)
- 4 Pts. – Wrestler wins by major decision (point spread of between 8 and 14 pts.).
- 3 Pts. – Wrestler wins by regular decision (7 points or less)
This is worth 5 points and can be done from the front or the back of your opponent.
This is worth 2 points and is done on the legs of your opponent.
This is done when you break your opponent down flat and is worth 2 points every time you roll them.