PG: Monthly Company Email!

February 2016

Hello Gemmers,

Happy Lunar New Year, Mardi Gras, Valentine's Day, and President's Day 3 Day Weekend!

The company Q&A from February are posted here.

Feedback for the Company Meeting?

Welcome New Hires!!

We are happy to welcome some new Gemmers to the team! Please find them under blue balloons and introduce yourselves. You can also find them in our wonderful directory!
Congrats to Wilson Huang who was converted from a contractor to a permanent employee!

Welcome to the PG Alumni Mafia!

(because yes, we think our alumni are just as awesome as the group of people who did great things after building PayPal)!

Thank you to Joseph Krez, Phil Kou, Nicky Guan, and Rowland Yang for their help in making great games and building the company over the past couple years. A big thanks to our temp employees, Sal Rizzo and Rob Savoie who also recently left us.

Upcoming Events

Yoga with Sammie Thursday, February 11th and Tuesday, February 23rd at 7:00pm

Newbies are always welcomed!

Office Closed: President's Day Holiday Monday, February 15th

PGU PRESENTS: All Choice, No Consequence: Effectively Branching Your Game's Narrative with Cass Phillips

Wednesday, February 24th at 6:00pm

Join us to hear Cass' GDC talk before everyone else!

In gaming today, branching narratives and player agency are all the rage. But creating a branching narrative with hundreds of outcomes and endings is no easy feat - and our data suggests it may not even be worth it.

So let's break down just what does matter with choice in narrative games, and discuss how you can design and write branches into your game efficiently. We'll use examples from some of the top narrative games on the market (Episode, TellTale, and 80 Days) and include data from all our stories too!