Ed. Tech. Report
Volume 1 Issue 10
The gamification of education is not a new movement; I've been hearing about this concept at conferences for the last three or four years. What I am finding, however, is that it is becoming easier and easier for educators to gamify their classrooms! This gamification could be based on a badge system where students are rewarded with digital trophies and badges for performing certain tasks. Want to create custom badges to begin distributing to students for their achievements? Try Open Badges or ClassBadges to get started. Want to make actual games more of a part of your everyday teaching and lessons? Try Kahoot!, Quizizz, or Plickers. These tools will lead to an energy and engagement level you've only dreamed of!
With the technology we have available in this district, why not meet our students on their interest level? I believe a little gamification may just be what some of these students need to engage in the educational process!
Weekly Poll: What was your first video game system?
I cut my video game teeth with the original NES. What about you? What was the first video game system you owned? Click here to let us all know!
Last Week's Poll: Spaces After Periods
Correct Answer: Not that there's a "right" or "wrong" answer to this question, but there is ONE encouraged practice: One space after a period. This is supported by the MLA, APA, and Chicago style manuals. It doesn't say two is incorrect, but that one space is encouraged for formal publications. For those interested in learning where the double space rule originated and why it has changed, it comes down to Monospaced and Proportional typesets. Check out this article to learn more. Whether or not age has any influence on our habits, I don't see any relationship based on the numbers above.
Thanks to all who participated!
Web Tools and Apps - Add A Little Game To Your Class!
Have you ever played the video trivia games at a bar? Remember how you're competing against other patrons in speed AND accuracy to earn the most points? You know that feeling you get when you see your name at the top, or near the top, of the leader board? That's Kahoot, without the bar! Students thrive on competition and you'll be amazed at the energy level this activity brings to your classroom. What's better? The kids are having fun while they're learning. This is a great tool to use when all of the students have their own device on which to record their answers.
Like Kahoot, but different! Students work on their own device and the questions in the competition are given to them in a random order so students are rarely answering the same question at the same time on their individual devices. When all students have answered all questions, the leader board is displayed on the teacher's screen. Lots of fun and a great way to review key facts and concepts with your classes. Again, this is a great tool to use in an environment in which all students have their own device on which to record their answer.
A high tech activity in a low tech classroom. This takes the traditional clicker system and shakes it up a bit. The teacher can print their own set of FREE Plicker response cards from the Plickers website. The teacher will then assign the cards to individual students by name. These cards can be used across multiple classes! After the teacher creates a Plickers quiz, the game begins. Questions are displayed, students hold up their Plickers cards to indicate their answers, and the teacher uses the Plickers app on their smartphone or tablet to scan the classroom. The board updates in real time information pertaining to who has answered, who hasn't, who's right and who's wrong. Great, quick, low tech way to check for student understanding!