Technology and education
Brady Lehman
Computers in the classroom
The pace of change brought about by new technology has had a significant effect on the way people work and play in the world today. New technologies challenge the traditional process of teaching and learning, and the way education is managed.
Computer Room
Interaction using computers
Technology in large classes
Some downfalls of having technology in the classroom
Down falls
A month-long pilot that ended in December saw five schools receive access to Flickr, YouTube, MSN, Facebook and MySpace via their government-issued netbooks. (Oppenheimer) One negative effect on having these computers for students is that they can easily be distracted. If student have access to websites like Twitter, YouTube, Facebook and MySpace they most likely will have a harder time paying attention in class. Another downfall to technology is that it’s taking away reading books from the library with having books online you can read. Also having dictionary.com are making people lazy and not wanting to take the time to look up a word in a thesaurus or dictionary.
Change in student Teacher roles
When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information. Technology use allows many more students to be actively thinking about information, making choices, and executing skills than is typical in teacher-led lessons. Moreover, when technology is used as a tool to support students in performing authentic tasks, the students are in the position of defining their goals, making design decisions, and evaluating their progress.
Teachers role changing due to Technology
The teacher's role changes as well. The teacher is no longer the center of attention as the dispenser of information, but rather plays the role of facilitator, setting project goals and providing guidelines and resources, moving from student to student or group to group, providing suggestions and support for student activity. As students work on their technology-supported products, the teacher rotates through the room, looking over shoulders, asking about the reasons for various design choices, and suggesting resources that might be used.