Character Texuring and Rendering
By Carol Peralta
Base Mesh Render
Character Playblast Pre-visualization
Caracter Playblast
The reason I chose this position of visualization is to show the costume my character in detail.
Colour Palette
I choose this color pallet to influence and give life to the character in the history and show its background in light sky blue.
Reference:
http://www.creativecolorschemes.com/resources/free-color-schemes/beach-color-scheme.shtml
Reference:
http://www.creativecolorschemes.com/resources/free-color-schemes/beach-color-scheme.shtml
Lighting Style
Texture Examples
Blue Marine
Skin tone
Reflection
The reason I chose this character is to design an outfit of a naval marine uniform from my country's history based on the outfit of Miguel Grau. He was a navy commander and hero, who fought in war of the Pacific between Peru and Chile. Here are some images of him. I might make some changes to make it simple, but similar to the navy uniform.
Miguel Grau
Miguel Grau in his navy uniform
Miguel Grau and his navy officers
Miguel Grau (1834-1879) "El Caballero del Mar", in English means: "The Gentleman of the Seas"
Reference of image:
http://bibliotecadehuanchaco.blogspot.ca/2009/10/izamiento-por-el-combate-de-angamos.html
Reference of image:
http://bibliotecadehuanchaco.blogspot.ca/2009/10/izamiento-por-el-combate-de-angamos.html
Final Character Playblast
Final Character Playblast
Final Reflextion
The customs and design I put on this character is based on the navy uniform of Miguel Grau. I have difficulties in some of the part of the customs, but at the end it came out fine. On the background I put a clear blue theme, representing the sky. I enjoy creating the texture of the character, especially the most difficult was the jacket of the uniform. If there is some change, It will be the color of the floor.