Mobile Learning Apps
a few great mobile apps for an elementary Math classroom.
M-Learning
Mobile Learning or M-learning is when you use mobile devices to encourage and enable learning. This learning can occur for students any time, any place and in any space. It is a tool that is used by teachers in order to portray information away from typical classroom engagement (e.g. Lectures, tests, etc.). Mobile learning effectively supports teachers by giving them more resources/tools to aid students learning needs.
Math apps that are fun and educational for Grades K-3
The Pirates of Fossil Island - Multiplication
This game is fun, interactive and challenging.
Pop Math - Arthritic App
Math Magic - Basic Math
Cash Cow - Money Problems
Team Umizoomi App - Counting
The Team Umizoomi app is based off a television show for children. This show is centered on math learning at the age level of 4-10. The app is available on iPads and provides a chance for kids to learn basic mathematical concepts such as shapes, patterns, counting and sequences.
This game is good because it is fun, easy to use, but most importantly, It allows children to create their own account, collect badges and get rewards for their work. I have attached a video below that displays the basic game interactions.
How to use these apps?
Why Mobile Learning?
Additional Game (not app)
Math magician - Basic math
I wanted to include this one game because I think it would be fun in the classroom. It is not an app I just stumbled upon it when I was looking at apps that would be good in the classroom. This is an example of e-Learning not m-Learning
Math Magician can be played at any time on any device as long as it has internet access. This game allows you to choose between addition, subtraction, multiplication and division. It then throws 50 questions in that category at you to be completed in 2 1/2 minutes. This game is good because it encourages the practice of basic math skills and allows for improvement over time. The only downside to this game is there is no saving of progress. I would use this game in the classroom setting so students could team up and race.