Make & Do For the iPad Crew

Tracy Clark | TCEA 2014

Link to these resources: https://www.smore.com/j77n

Participant Focus

This session will use classroom examples from 5th-12th grade based on actual standards. We will conduct the same session with examples for EC-4th on Thursday at 10am.
SAMR Slide by Greg Garner @classroom_tech

Google URL Shortener & QR Code

Typeform

Digital Meets Physical Exploration

You have 20 minutes to explore the activities around the room. There is a series of Math activities, a series of Science activities and then a few other examples. Please actually try out the activities as if you were the students. How could the learning opportunity be extended and/or deepened through technology? Share your thoughts with the people around you as you explore.

Make & Do: Math Samples

1. Click this link to start the Typeform that goes along to track your responses to the series of activities. Make sure to read all the instructions at each station! If a station is busy go to another and come back. There are not stations for each letter necessarily (just checking to see if you are awake).

Make & Do: Science Samples

1. Click this link to start the Typeform that goes along to track your responses to the series of activities. Make sure to read all the instructions at each station!

Activity Debrief

After timer goes off--login here to Todays Meet

- Which activity made you think in a new way and why or how?

Connection

Consider where technology plays a role of substitution, augmentation, modification or redefinition


Make & Do Activity Ideas

Example

Aurasma brings $20 bill to digital life

More AR Resources and Making Connections

Touchcast

iMotion HD

Top 10 Make & Do Tips

When it comes to creating Make and Do learning opportunities with technology, these are just a few things I've learned from personal experience in my own classroom, experience helping teachers in their classrooms, or learning from those who have had these epiphanies!


Another Example Vid: http://vimeo.com/38247581

1. Start with the learning outcome

Lead with the curriculum

2. Beware of becoming Appcentric

Fads fade

3. Discover different ways to demonstrate thinking

Make thinking visible

Photo Courtesy of Kevin Honeycutt

4. Pair Physical & Digital

Power of combining physical & digital.

5. Encourage culture of creativity not conformity

1st day 1st year teaching story

6. Leave time to play

Brain research, common sense & observations

7. Have a plan B

Tech gremlins! Don't hit this --->

8. Rethink learning spaces

9. Provide supporting visual resources

Physical-plastic frames & bright stickies

Digital- Snapguide, EdCanvas, Blabberize (Wally & spelling words)


10. Train the trainer

Take the students who get it. Let them show other students how it is done.

Make & Do (Make)

Time to play: Lesson creation

Ship it!

Connect!

Tracy Clark M.S.

I want to make an impact on education! If I can help your campus or district please let me know. We offer customized professional development, instructional technology consulting services and more!