Human Machines
Grades K-12
Big Idea
Directions:
2. Give the teams 5 minutes to design a human machine where the members are all components of the machine. All of the human components rely on each other for movement, that is, one action leads to another.
3. When the planning time has ended each team is to demonstrate its 'human machine'.
4. The whole group is to select the best design or have other teams guess what their machine is.
Variations
2. The design period may be carried out non-verbally.
3. The facilitator may have prepared slips of paper with machine tiles that each team has to work to. These machines could included a sausage making machine, a large clock, a fire engine, a bicycle, a calculator, a paddle-steamer, a typewriter, a coffee percolator, concrete mixer, copy machine, car, carwash, etc.