Gamification and Society

The Basic Idea

Gamification is used to engaged the user. When someone is playing a game, they are focused on the activity rather than the outcome. Through this process,they are developing skills.

It is primarily used in an educational environment. Since games are lots more engaging, they can be used to convert learning into a fun experience, especially for children.

Although gamification is most commonly used in educational, it is also found in every day life. Things like rewards programs offer rewards for accomplishing certain tasks or meeting goals, and this is one of the fundamental idea's of gamification.

How does gamification work with education? And how does that carry over into daily life?

Gaming results in increased hand-eye coordination, problem solving, and memory.

Gamification in Daily Life

Today 97% of teens in the U.S. play video games, and sales of games are growing. Regardless of the incoming implementation of games into life, games are already part of daily life for a lot of people. Video games are seen as the most common and easiest way for children and teenagers to produce positive feelings.

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Games for Motivation

Doing well in games can increase motivation and drive, another big reason why games have often been incorporated to both work environments and schools.