Technology In The Classroom
Classrooms of the 21st century are vastly different than those of just 10 years ago. One of the ideas that is increasing motivation and collaboration of students world wide is that of gamification. Gamification is the term that is used to describe when game elements are implemented into a non-game setting, such as a business, or a classroom. This course will take you through the steps to start implementing these ideas into a unit of study that you already do. So grab your unit and get ready to gamify!
CEU Credits Upon Completion
Jack Grube, CTE Director
"InspirED Professional Development and its team have created several outstanding on-line Professional Development opportunities; filling a gap for Career & Technical Education teachers that, at times, might question the relevance of district driven PD"