Mobile Learning

Learning on the go

Introduction

In this module I explored mobile apps to support mobile learning. Mobile learning enhances the students learning process my connecting learning from the classroom into the "real" world. I decided to explore apps that allowed for collaboration and to allow the students to monitor their assessment promoting student-centred learning. It is really important for students to be able to reflect on their learning journey and to be able to share their learning journey with others. Mobile learning allows the flexibility to learn and share from others anywhere, and any time.
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Mobl21 is a great way to offer educational learning on the go. Educators can upload content and assessments while also monitoring their students activity and success. This provides the student with flexible learning where they become in charge of the learning and decide when and for how long they access this content. There are multiple features to this app, one being flashcards. Great tool for on the go learning and reinforcement! This app can be accessed via multiple devices and networks making it even more confident and flexible. This app can be downloaded on an android, iPhone, Facebook, iPad, and a desktop computer.

How it can be used in the classroom?

After a class discussion I can upload 5 questions highlighting the key takeaways from the class. It will be a great way to see if the students understood the material that was presented and at the same time a great study tool for them to refer back to for future exams.


Images and information retrieved from

http://www.mobl21.com/workflow/

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Unlock your brain promotes student-centered learning by allowing the student the choice of what they would like to learn more information on. The app comes preloaded with over 1000+ packs to choose from, the learning opportunities are endless. Every time they unlock their phone they are asked a question and the correct answer will unlock their phone. People check their phones once every hour if not more, this is a great app to bring learning where ever they are. They can track their progress and share their progress with others. It also records their records so they can reflect back on the learning.


How it can be used in the classroom?

Every Friday I could have a "Fun Fact Friday" where I allocate time for each student to tell their classmates one new thing they learn't from this app. This will allow for collaboration and sharing of knowledge with others.


Information retrieved from

https://www.unlockyourbrain.com/

UNlock your brain
IXL Math and English offers and exciting way to learn math and english on the go for all students k-12. The colour scheme is bright and engaging and the app also has an option for audio, enhancing the learning environment by reaching out to all students needs. Their students skills are tested through interactive questions and their assessment recorded so the student can monitor their learning. The one restriction to this app is that it is only available to apple products.


How can this app be used in the classroom?

This app is very engaging and interactive for the students. When students finish assignments early I would allow them to use this app in class to do practice questions of their choice and test their knowledge. I would provide them with the option to work alone or with others allowing them to be in charged on how they learn and their engagement levels.

Information retrieved from

https://itunes.apple.com/us/app/ixl-math-practice/id693689912?mt=8

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Makes cakes is a great app designed for k-2 students. It allows them to practice math any time and any where! You can custom the questions or choose from the preloaded levels making it very adaptable for the learner. This app also provides a test so you can record your progress and share your progress with others by either taking a screen shot or emailing your report. Parents and teachers are involved in the students learning journey and can review their tests at anytime and go over any questions they got wrong. The only restriction to this app is that it is only available to apple products.


How can this app be used in the classroom?

This app can allow for more interaction between the student and the teacher as the teacher gets an email of their results instantly after they complete the tests. I can then go over any questions they got wrong on an individual basis and make sure they know how to get the correct answer.


Images and information retrieved from

http://www.appitic.com/index.php/themes/themes/item/math-cakes-addition-facts?category_id=387

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Bluster is a word matching game that tests the students on their understanding levels on prefixes, synonyms and rhyming words. Bluster is designed for grades 2-4 and the content is categorized by the grade level so it is very user friendly. Students can either play by themselves or with others. A score board is recorded so students can see where they rank and reflect on their process. The app has engaging animations and sound effects to attract all learners. The only restriction to this app is that it is only available for apple products.


How can this app be used in the classroom?

I could create a scoreboard similar to the one provided in the app. A reward system could be implemented for so many points earned like the odyssey game in EDU 210 to motivate the students to practice and engage in mobile learning.


Information retrieved from

http://appsforclass.com/bluster

Bluster App (BYU IP&T 444)

About the author

My name is Rhonda Baldrey and I am an Education student at the University of Alberta. I have designed this flyer to highlight a few new mobile learning apps I have discovered and plan to implement into my classroom. Hope you enjoyed my flyer :)