Mobile Learning
Learning on the go
Introduction
http://www.teachthought.com/technology/12-principles-of-mobile-learning/
How it can be used in the classroom?
After a class discussion I can upload 5 questions highlighting the key takeaways from the class. It will be a great way to see if the students understood the material that was presented and at the same time a great study tool for them to refer back to for future exams.
Images and information retrieved from
How it can be used in the classroom?
Every Friday I could have a "Fun Fact Friday" where I allocate time for each student to tell their classmates one new thing they learn't from this app. This will allow for collaboration and sharing of knowledge with others.
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How can this app be used in the classroom?
This app is very engaging and interactive for the students. When students finish assignments early I would allow them to use this app in class to do practice questions of their choice and test their knowledge. I would provide them with the option to work alone or with others allowing them to be in charged on how they learn and their engagement levels.
Information retrieved from
https://itunes.apple.com/us/app/ixl-math-practice/id693689912?mt=8
http://dallenassociates.blogspot.ca/2012/06/tos-schoolhouse-review-ixl-math.html
How can this app be used in the classroom?
This app can allow for more interaction between the student and the teacher as the teacher gets an email of their results instantly after they complete the tests. I can then go over any questions they got wrong on an individual basis and make sure they know how to get the correct answer.
Images and information retrieved from
http://www.appitic.com/index.php/themes/themes/item/math-cakes-addition-facts?category_id=387
How can this app be used in the classroom?
I could create a scoreboard similar to the one provided in the app. A reward system could be implemented for so many points earned like the odyssey game in EDU 210 to motivate the students to practice and engage in mobile learning.
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