McPherson's STEM Lab
Project Lead the Way
Kindergarten
Kinder students are acting as scientists to learn more about the structure and function of their hands and fingers. They work in teams to ask questions, and make predictions before collecting data. Then they share their findings with their classmates and make conclusions.
Why So Many Bones? Students worked in teams to see how many pegs they could place in the board in 20 seconds. They learned their fingers have important bones so they can bend and do different things. | Scientists! Kinder students know that scientists perform experiments over and over making important changes each time that can be analyzed. | Design a Cast Students followed the design process to sketch, build, test, and reflect on a cast for a student with a broken wrist. The cast had to be strong, light, comfortable, and water resistant. |
Why So Many Bones?
Scientists!
1st Grade
First grade students are learning how plants and animals adapt to be able to survive in five different environments. Their final task for this module includes collaborating to decide how to best prepare a fictional traveler for a trip of a lifetime into different environments.
World Traveler Students worked in teams to create posters describing their environment. The posters included plants and animals they have explored so far. | Human Adaptations Students apply their knowledge of plants and animal adaptations to guide them on how to prepare travelers to extreme environments. | Traveling Shoes 1st graders then had to design a unique shoe a traveler could wear in a specific environment. The shoe had to be able to help camouflage the traveler as well as keep him/her protected and able to move around safely. |
World Traveler
Human Adaptations
2nd Grade
Second graders are investigating different kinds of materials by their observable properties, including color, texture, and heat conduction. They know that engineers and designers create new products or improve existing products and technology to meet human needs and wants.
States of Matter Students observed and described reversible and non-reversible changes in leaves they collected as a result of temperature change. | The Heat is On Students tested a variety of materials and classified the materials either as good or poor at conducting heat. | Save the Ice Pops! Students designed and then tested prototypes that would insulate a frozen dessert. While testing their designs under a heat lamp, they documented the design challenge with photos of before and after. |
States of Matter
The Heat is On
3rd Grade
Third grade students are learning all about the forces involved in flight as well as Newton's Laws of Motion. They can describe how the major parts of a glider affect the overall balance of an airplane during flight.
Parts of a Glider The three main parts of the glider include the fuselage, wing, and stabilizer. Students had the opportunity to assemble their own gliders, and then to draw their gliders in their Launch Logs. | Experimentally Gliding Students investigated how Newton's laws apply to flight. Groups conducted several test flights with their gliders and different modifications. | Collaboration In groups of 3, students discovered how adding weight changed the flight of the gliders, and the benefits of different types of wings. |
Parts of a Glider
Experimentally Gliding
4th Grade
Fourth grade students are comparing the computer system to a human brain by focusing on input, processing, and output. Students are collecting data and will learn how to represent it visually using programming.
Pass the Input Students played several rounds of an "unplugged" game to test how they processed input and produced output while being part of a human chain. | Input, Processing, and Output 4th graders learned that computers can only store 0s and 1s. They enjoyed decoding messages, and then writing their own secret messages in binary. | Alien Tilt Game Students built an interactive game using the Tynker app that collects data and represents it visually. |
Pass the Input
Input, Processing, and Output
5th Grade
Infection: Modeling and Simulation
Collaboration Students collaborated to build a game using the Tynker app. They learned what is involved in giving instructions to a computer. | Pair Programming Students took turns in the roles of driver and navigator. The driver controls the tablet while the navigator watches closely and gives directions, making suggestions and answering questions. | Dodgeball Game The object of the game is to collect treasure chests and avoid getting hit by several flying dodgeballs. Students persevered using the cycle of testing, finding, and fixing problems in the program. |
Collaboration
Pair Programming
6th Grade
6th grade students are using the design process to solve problems and understand the influence of creativity and innovation in their lives. They work in teams and use tools such as mathematics software, computer-aided design programs, and engineering notebooks to design, model, and build objects.
Sketching Students explored different types of sketches and their importance in communicating ideas and designs effectively. | Accuracy and Precision Students had a chance to practice their measuring skills by following directions to create a skimmer that will slide across the floor with ease. | Building Blocks Using the design process as a guide, students had the opportunity to be creative and collaborate with a team to design a 3 dimensional puzzle system from wooden cubes. |