Tech Challenge - Kahoot!
game-based blended learning, response and assessment system
2. Create a Kahoot quiz with at least five questions for your class.
(There are step-by-step instructions at the bottom, if needed.)
3. Share/use it with your class.
4. Fill out the review form and "turn in" the challenge at https://docs.google.com/forms/d/1bMjR9-a37_W-MasIHJpIvWkR2Nb6RKGpkEXXYwfxrPc/viewform?usp=send_form There will be a question in the form asking for a link to your Kahoot! Just copy the URL and paste it into the answer box for that question. This is how you will "turn in" the challenge. (There are step-by-step instructions at the bottom for this, too.)
Step-by-Step to create a Kahoot!:
Once you are in your account:
Choose to create either a Quiz, Discussion or Survey
Type in your first question
Give the answer choices
Be sure to designate the correct answer (by clicking on “incorrect”, it will give the option to choose correct)
Within this page you can determine if points are earned on this question and you can set the time limit for the answers (if all participants answer in under your set amount of time, it will automatically stop)
Then click on “add question” from the bottom of the screen and take the same steps
Choose “reorder questions” in the bottom right, even if you don’t need to reorder them, this is the next step
Then choose “Settings” in the bottom right
Fill in the information, then choose “Next: Cover Image”
Then click “done”
You can then click “play now” to see some of the launch settings
When you click “launch” it will start the game and show the “game-pin” login number/code
Step-by-Step to Turn in Your Kahoot! Challenge:
1. In your Kahoot! homepage, click on "Me" in the top left of the screen
2. Select which Kahoot! you want to turn in by clicking on "Play" next to it
3. On that launch screen, copy the URL from the bar at the top of the screen
4. Paste that URL on the google form in the answer box provided at: https://docs.google.com/forms/d/1bMjR9-a37_W-MasIHJpIvWkR2Nb6RKGpkEXXYwfxrPc/viewform?usp=send_form
(not necessary, but here if wanted a little more)
How does it work?
Here are three ways to get started with Kahoot! in your classroom:
1. Quizzes: - Create your own quiz, have a student create one or find a public quiz! To start a quiz, decide on a title and then drag and drop your content and add your questions. Your content can feature pictures or videos which makes it great for all grade levels. This is a great way to flip your classroom and use the data to drive your next days lessons or small groups.
2. Discussions: Creating discussion questions is easy. Decide on a title and then ask your probing question. You can also have your students pose questions to launch a discussion using their devices. Ms. Tapia, the Art teacher at AIS, created one to go over classroom management/procedures. Ms. Kerestine, an ELA teacher at AIS, let the students write questions, to get them used to how Kahoot! works. Those submitted with quality questions and correct grammar were chosen.
3. Surveys: Take a real-time poll of your students wants/needs? For example: what type of devices do we have in our classrooms from BYOT? This can also be used for an exit ticket to determine how a lesson went or gauge the students knowledge on a topic.
If you find a public quiz, discussion or survey you can also ‘favorite’ it by clicking on the heart.
Students do NOT need to have a Kahoot! account to play the games, but you can sign up your class easily once you created an account. If you have students under 13, Kahoot! has an under 16 where their account doesn’t allow students to post their content publicly, or browse public content created by others. To create student accounts, download their template and send it to Kahoot! They’ll create their accounts for you, yes you don’t have to create them!
Create. Launch. Play.
Through a simple 'drag & drop' creator tool (using any device), build quizzes with embedded imagery and video, based on educational content. Or, find public content to play.
Engage the room and focus attention by projecting the quiz onto the screen at the front. Without needing an account, everyone in the room quickly joins through their personal device, seeing their name appear at the front.
Answering questions in real time through an easy-to-use interface, they play against each other aiming to top the on-screen leaderboard, whilst you facilitate and discuss the content.