Educational Android Apps
Fun and Free Educational Apps
It does this by gamifying the to-do list into three categories where the player gets experience points and rewards for succeeding in a positive actions, and taking away health points for negative ones. These actions are ones generated by the player:
Habits, where the player would indicate that they had done the "good" or "bad" habit, whenever it occurs throughout the day.
Dailies, where the player highlights a daily task they must complete, for which they are rewarded. If they do not do it, they are penalized.
Finally, To-Do's are for big, long-term projects that can have a deadline attached. These tasks provide a big reward when completed.
Players can join parties, where different players have different roles, such as healers, who can reduce the penalties for missing dailies. They can also collect pets and equipment as they successfully complete activities.
I personally use it to keep my University tasks organized in one place. For older students, it could be used to keep track of upcoming assignments, or to create incentive to study. For younger students, it could be used to reward good behaviours, or correct poor ones.
Here are some of my habits and dailies. A student's page would likely include things like "finish daily math practice" under dailies, or "finish bio experiment" under to-dos (Note: I took these photos from the webpage, but all these features exist in parallel with the app)
Players receive "pets" as rewards for successful actions. If they feed these pets with food also received for successful actions, they eventually become mounts
Players can tackle quests with friends, where their positive actions damage bosses or collect items, and their negative actions hurt the entire party, which causes your teammates to take an interest in keeping you on track!
One thing I really like about Duolingo is how it requires you to practice previously learned material. Each subject area has a strength bar which decreases over time. Students must go back in and practice that subject in order to keep the bar up. The less you practice, the more these bars decrease
Another great feature is that students with some experience in the language can skip sections they already have a mastery of, simply by completing a short quiz on that subject. Whole sections can be skipped in this way, allowing for native speakers of languages to challenge harder material without having to wait for their classmates, who are new to the language.
Finally, Duolingo has a free classroom feature, where teachers can set up virtual classrooms that students can join, after which the teacher can monitor their progress in the subject, assign homework, and provide additional instruction or challenges when necessary
Another useful thing about Socrative is that the data from these assessments can be sent to Google Drive, allowing teachers to analyze the data they receive, and potentially share it with other teachers and administration to improve teaching in certain areas
Quizlet can be accessed without signing up, but signing up provides opportunities to save sets that are of particular use, and review them again and again, with feedback from the site on what is being done well, or poorly
New to dropbox, however, is the ability to share files with partners, who can then edit the particular file, and Dropbox can send you a notification when that file is edited. Students could use this to share a file with a teacher for marking
Students can use Dropbox to store files for projects that they are working on, and then open them again at home, or on their phone, to review them. Dropbox allows 2GB of data for free, which is more than the average student would ever need in a school year. Further, a schoolboard could also look at purchasing a Dropbox business licence which allows unlimited storage, and allows users to recover lost or deleted files