Development Of Video Games

Gabriel Murphy

Poem (with fact of course) Artifact #1

Player 1 is getting ready,
player 2 is already down,
player 3 is almost set,
and four is out.
155 million in America,
the numbers are super hysterical,
We may be strange,
but we love our games.

Poem meaning

The poem had the fact bolded. Saying that 155 million Americans play video games.
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Mixed Gaming Controller (Artifact #2)

This is a drawing of a video game controller, however, it's not average. It contains buttons from different types of controllers from both the consoles of Xbox 360 and PlayStation two. This represents the constant struggle for power and the fact that video game consoles always come out newly right next to each other for more competition.

Definition of Game Development (Artifact #3)

The advancement in technology pertaining to games and the systems in which they are played.


Video game technology can be traced back all the way to the 1950's, however, the 1970's-1980's was when playing these games actually took off. Gaming has now reached points of where you can actually feel like you're inside the game, but what about half a century ago? Whenever scientists were just beginning to find the understanding of making virtual simulations on the screen? Well that's what we can go back at now, and look at from a broad prospective. It was only in the 1980's that people began to look into video games as a hobby. Computer scientists made a game titled "SpaceWar". This was a game in which the player would try to balance their limited fuel, manuvering of their ships, and torpedo counts while trying to avoid collision with stars. Mind blowing at the time, and with the rapidly improving technology it could only get better. See, America has always been a country looking for the "Pursuit of Happiness", and when survival is something not as hard to achieve, happiness is all we have left to want. Video games made an everlasting supply and opportunity for happiness and memories.

Companies with Big Roles


The Atari company was founded in1972 by Nolan Bushnell and Ted Dabney. These men also were part of a transaction in which they bought an engineering firm, which made the first arcade game ever, "computer space". This creation of a company was a breakthrough for home consoles, and arcade games. and home computers. With an invention of the classic, most sold gift on Christmas at the time of release, "Pong" became hugely popular and set the standards for up coming games. The invention of the Atari 2600 paved the way for a new coming of video games and video game technology.
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Many people remember owning an old school Nintendo console or might even still have a newer version to this day, one thing is sure though, Nintendo had a long road coming to where it is now.
Originally made to produce hand made Hanfuda cards in Japan, it evolved into the video game/console giant we know to this day. In fact, it is the largest company in the industry, when it comes to sheer revenue alone. This company went through many, MANY changes in products it sold before it finally got here. First it sold cards, then toys, then vacuums, then the games we all know today.
In 1972, the first commercially available video, the Magnavox Odyssey, had a light gun accessory, the Shooting Gallery. This was the first involvement of Nintendo in video games. According to Martin Picard in the International Journal of Computer Game Research: "in 1971, Nintendo had -- even before the marketing of the first home console in the United States -- an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey (released in 1972), since it was similar to what Nintendo was able to offer in the Japanese toy market in 1970s".
Game and Watch or G&W is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock and/or an alarm. It was the earliest Nintendo product to garner major success, with 43.4 million units sold worldwide. Nintendo sucessfully become one of the largest companies internationally in the industry by smart business choices and good moves.
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One of my personal favorites, PlayStation, also like many others, has been around longer than I've been alive. PlayStation is made by a Japanese company called Sony. he original console in the series, the PlayStation, was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Its successor, the PlayStation 2 was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. Sony's next console, the PlayStation 3, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013. Sony's latest console, the PlayStation 4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history. As far as portability is concerned, the PlayStation wasn't beat at this either. The first handheld console in the PlayStation series (called the PlayStation Portable, or PSP), sold a total of 80 million units worldwide by November 2013. Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012, had sold over 4 million units by January 2013. The PlayStation is yet another success story in gaming history.

Xbox or Microsoft

The original Xbox was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe. It was Microsoft's first step into the gaming console market
The Xbox 360 was released as the successor of the original Xbox in November 2005, competing with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. As of June 30, 2013, 78.2 million Xbox 360 consoles have been sold worldwide
The Xbox One was released on November 22, 2013 in North America, as the successor of the Xbox 360. The Xbox One competes with Sony's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles.
Xbox Live was a feature put on the Xbox market place as way for Microsoft to gain money off of players online. Players can buy memberships to Xbox live, ($60 a year) and be able to play an unlimited amount with other people online.
Xbox Kinect something Microsoft sold as an addition to the Xbox. It contained a camera, registering movements of players. It could even pic up audial commands,