Recommended Reads #14

Computer Science Education Week

Books can help to foster empathy and understanding in students, and to validate the experiences of those who don’t always see themselves reflected in the culture or the curriculum. If you would like to borrow any of these books, just email me and I will bring them to you. - Maya


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Dorothy Vaughan, Mary Jackson, Katherine Johnson, and Christine Darden were good at math…really good.


They participated in some of NASA's greatest successes, like providing the calculations for America's first journeys into space. And they did so during a time when being black and a woman limited what they could do. But they worked hard. They persisted. And they used their genius minds to change the world.


In this beautifully illustrated picture book edition, we explore the story of four female African American mathematicians at NASA, known as "colored computers," and how they overcame gender and racial barriers to succeed in a highly challenging STEM-based career.

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Ada Lovelace, the daughter of the famous romantic poet, Lord Byron, develops her creativity through science and math. When she meets Charles Babbage, the inventor of the first mechanical computer, Ada understands the machine better than anyone else and writes the world's first computer program in order to demonstrate its capabilities.

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Meet Ruby―a small girl with a huge imagination, and the determination to solve any puzzle. As Ruby stomps around her world making new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots, kids will be introduced to the fundamentals of computational thinking, like how to break big problems into small ones, create step-by-step plans, look for patterns and think outside the box through storytelling. Then, these basic concepts at the core of coding and programming will be reinforced through fun playful exercises and activities that encourage exploration and creativity.


In Ruby's world anything is possible if you put your mind to it.

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Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!

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Allie Navarro can't wait to show her best friends the app she built at CodeGirls summer camp. CLICK'D pairs users based on common interests and sends them on a fun (and occasionally rule-breaking) scavenger hunt to find each other.


And it's a hit. By the second day of school, everyone is talking about CLICK'D. Watching her app go viral is amazing. Leaderboards are filling up! Everyone's making new friends. And with all the data Allie is collecting, she has an even better shot at beating her archenemy, Nathan, at the upcoming youth coding competition.


But when Allie discovers a glitch that threatens to expose everyone's secrets, she has to figure out how to make things right, even if that means sharing the computer lab with Nathan. Can Allie fix her app, stop it from doing any more damage, and win back the friends it hurt--all before she steps on stage to present CLICK'D to the judges?